Requests For New Wildlife
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Eagle
- Level : 15
- Strength : 10
- Dexterity : 30
- Speed : 130
- Weight : 500
- Size : Medium
- Unarmed attack bonus : 10
- Attack : 10
- Defence : 10
- Accuracy : 20
- Traits : Animal, Flying, Wings
- Concept: A fast and dangerous animal to suddenly bump into, yet also
timid when approached.
- Purpose in game: Make travelling in the woods a little more
dangerous, but also provide some combat experience.
- Optional features: Elven villages could have a few eagles
- Discussion:
Red Scorpion
- Level: 10
- Strength: 10
- Dexterity: 15
- Speed: 90
- Weight: 30
- Size: Small
- Unarmed attack bonus : 12
- Attack : 10
- Defense: 10
- Accuracy : 80
- Traits: Animal, Poisonous, Can see in the dark.
- Concept: These creatures are scorpions found in mazes, underground
dungeons, and sometimes in caves.
- purpose in the game: These creatures can be found early on, while
digging your dungeon, and can kill your keeper or any imps and
minions if you don’t have any healing items or items that cure
poisoning.
- Optional features: If exposed to the world somehow, they will hunt
at night
- Discussion: Discuss the idea here.
Red and black snake
- Level : 10
- Strength : 10
- Dexterity : 2
- Speed : 70
- Weight : 10
- Size : Small
- Unarmed attack bonus : 5
- Attack type : Poison/Eat
- Attack : 20
- Defence : 10
- Accuracy : 40
- Traits : Animal, Poisons you when it attacks
- Concept: Wildlife is sometimes dangerous because of poison
- Purpose in game: If you bump into this early on, you will need to be
able to heal the poison.
- Optional features: Could attack villagers and farm animals
- Discussion: Discuss the idea here.
Giant snake
- Level : 20
- Strength : 20
- Dexterity : 10
- Speed : 80
- Weight : 500
- Size : Large
- Unarmed attack bonus : 20
- Attack type : Poison/Eat
- Attack : 40
- Defence : 20
- Accuracy : 40
- Traits : Animal, Poisons creature
- Concept: This is a much much bigger and more dangerous snake than
any in the real world.
- Purpose in game: Seriously dangerous wildlife, but you could still
run away from it (low speed).
- Optional features: Eats other creatures that it meets including
farmers, cows etc.
- Discussion: Discuss the idea here.
Lion
- Level : 10
- Strength : 20
- Dexterity : 20
- Speed : 120
- Weight : 500
- Size : Medium
- Unarmed attack bonus : 10
- Attack : 10
- Defence : 10
- Accuracy : High
- Traits : Animal, Courage (Doesn’t run away)
- Concept: Perhaps the ultimate dangerous wildlife
- Purpose in game: Lions are dangerous, not so trivial
- Optional features: A pride of lions in a cave (Minor villain)
- Discussion: Discuss the idea here.
Other ideas for wildlife
-Good wildlife: (Naga, Mushroom-Man, Oracle, Giant Wasp, Elephant,
Zebra)
Next animal (Copy this as a template)
- Level : ?
- Strength : ?
- Dexterity : ?
- Speed : ?
- Weight : ?
- Size : ?
- Unarmed attack bonus : ?
- Attack : ?
- Defence : ?
- Accuracy : ?
- Traits : Animal…
- Concept: What is the basic concept behind this?
- Purpose in game: What makes this thing unique?
- Optional features: What other things could be added to make it even
better?
- Discussion: Discuss the idea here.
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