keeperrl_wiki


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Requests For New Configurations

MainPage»Idea

Use this page for new maps made from existing monsters and tiles. Should feel free to use suggested content if it has already been scheduled. However, use this link instead for suggesting brand new creatures: http://keeperrl.com/wiki/index.php?title=Player_requests_for_new_content#Ideas_for_creatures

Main Villains

Ant Hive

  • Spawns with 2 Queens. 3 times normal ant limit.
  • Much more aggressive
  • Much bigger
  • Spawns with random hoard of items. (Mushrooms, ~ 200 golds, some equipment)

Grand Elvish City

  • Spans the whole map, surrounded by a wall
  • Two elf lords
  • Two caches of gold
  • 3 Powerful elf units at level 15 in addition to lord.

Three cyclops

  • Cave
  • Inhabited by 3 cyclops
  • More mushrooms than normal
  • 3 Chests containing random goodies

The forty thieves

  • Large/Complex cave maze dungeon
  • Map full of bandits, treasure and traps.
  • Hostile legendary humanoid boss

Wolfville

  • Buildings
  • Shop
  • Cages
  • Werewolves
  • Wolves
  • Hostile to both keepers and adventurers
  • Legendary beast boss

The seven witches

  • 1 Cave
  • 1 Cauldron
  • 7 thrones
  • 7 witches (hostile)
  • Potions on the ground
  • 20 imps (hostile but easy).
  • Bookshelves
  • 2 or 3 mushrooms

Discussion: Witch covens usually consist of 4 or 5 not 7 :/ -Freeasabird Discussion: Fair play :) - Keeperman

Mini Villains

The ancestors

  • Churchyard
  • Ghosts
  • Skeletons
  • Burnt trees
  • Grave stones
  • Deadly fog that spreads and poisons (poisonous gas).
  • Corpses
  • Flies (Many)

Allies

Trading post

  • Ordinary map and terrain
  • Shop in the middle of the map
  • Fresh items on sale every day
  • Shopkeeper
  • Stealing or killing stops all fresh items

MainPage»Idea

Other items in this section