Requests For New Minions
MainPage»Idea
Please fill out the structure below. For stats “Terrible”, “Poor”,
“Medium”, “Good”, “Excellent” will do as much as numbers.
Minions categorised below by where they sleep:
Humanoid (Sleep in beds)
Slave master
- Start Level: 10
- Strength: 35
- Dexterity: 15
- Speed: 25
- Weight: 20
- Size: Fat
- Unarmed attack bonus: 5
- Attack: 10
- Defence: 10
- Accuracy: 15
- Traits: Humanoid
- Tasks: Slave Marketing, training, eating, sleeping
- Attractions: Slave Market (See requests for new rooms)
- Concept: For Slave Market. Otherwise, similar to a normal orc
warrior when in combat.
- Purpose in game: Source of money
- Optional Features:
Has a 3% chance that if he injures a beast unit (Ants, etc) No
dragons… thats OP….. That if you have a beast cage… the beast unit
will be yours.
Beastmaster
- I don’t know the stats and balancing nearly well enough to give
stats.
- Tasks: Sleeping, Training, Beast Training
- Attractions: Beasts and Beast Cages. Would like a Beast Pit room for
training beasts.
- Concept: A large near-feral orc or ogre covered in fur and hides
with an infatuation for beasts. Will train beasts.
- Optional Features: Grants beasts an obedience buff for being in the
same team as beasts.
Other recruitable humanoids
-Good minions: (Hyena-man, Fiends)
Undead (Sleep in graves)
Skeleton (Implemented in Alpha 23)
- Start level : 4
- Strength : 10
- Dexterity : 15
- Speed : 80
- Weight : 50
- Size : medium
- Unarmed attack bonus : 10
- Attack : 10
- Defense : 15
- Accuracy : 15
- Traits : Humanoid, Undead, Brainless, No corpse
- Skills : Weapon Melee
- Tasks: : Train, Sleep in graveyard
- Attractions: Training room + graveyard
- Concept: Undead with weapon skills. Better at fighting than vampires
but no spells.
- Purpose in game: Fill a gap in your undead army with weapon melee.
- Optional features: One day, perhaps the different corpses would
yield different skeletons
- Discussion: There is already an unused skeleton sprite in the game.
I think that this could be particularly interesting if you could
only spawn skeletons from corpses but they didn’t effect your unit
count and couldn’t level or use gear. Perhaps the level could be
based on the level of the corpse they spawn from?
- Discussion: So could be a permanent minion or a temporary pet (Like
flies). These could be two separate creatures with the same spite.
The permanent minion could train etc. The temporary pet could turn
back to bones after so many turns.
Mummy
- Start level : 3
- Stats: Basically like a zombie, but a bit faster
- Traits : Spontaneous combustion: can explode at will, damaging all
units within blast radius
- Tasks: : None
- Concept: It’s a suicide unit
- Optional features:
- Discussion:
Lich
- Powerful.
- I don’t know the stats and balancing nearly well enough to give
stats.
- Tasks: Ritual, Studying, Training, Raising
- Attractions: Over 800 mana, large library, torture table, demon
shrine, throne.
- Concept: Extremely powerful undead sorcerer. High health. Will turn
corpses and bones into temporary zombies and skeletons during
combat. Can transform other high level casters into a lesser lich.
Drains life with unarmed attacks.
- Optional features: Will request phlactery placement upon
recruitment. Upon death, will respawn at phlactery after a duration.
Slain if phlactery destroyed. Unarmed attacks have chance to
temporally lower targets level, can stack.
- Optional feature 2: All lesser liches destroyed with phlactery as
well.
Lesser Lich
- I don’t know the stats and balancing nearly well enough to give
stats.
- Tasks: Ritual, Studying, Raising, Sleeping
- Attractions: Created by Lich with torture table and demon shrine.
- Concept: Lesser version of Lich. High health. Can only raise two
temp skeletons at a time. Cannot make other liches.
- Optional features: Linked with master lich’s phlactery.
Abomination
- I don’t know the stats and balancing nearly well enough to give
stats.
- Tasks: Training, screaming.
- Concept: Ungodly humanoid created by infusing necromatic energy into
a living being while they are near death. Creates insane,
intelligent zombies. High health, high attack, normal speed.
Disturbs all living creatures, including your own minions, and
presence lowers moral of living creatures. Enemies have chance to
flee upon gaining visibility.
Ghoul
- I don’t know the stats and balancing nearly well enough to give
stats. Cannot use equipment.
- Tasks: Sleeping, Eating, Canibalizing, Drooling, Sleeping
- Attractions: Graveyard with corpses and limbs
- Concept:Strong feral undead that only obeys as long as there are
bodies and limbs to eat. If there are no bones or corpses to be
found in graveyard, attacks nearest minions until sated. Minions
become hostile during this time. Possible for ghouls to be killed by
minions at this time/vice versa.
- Optional Features: Attacks have chance to stun for short duration.
Ghast
- I don’t know the stats and balancing nearly well enough to give
stats.
- Tasks:Ritual, Studying, Training, Canibalizing, Sleeping, Torturing
- Concept: Advanced ghoul that has regained intelligence. Can cast
spells. Unarmed attacks paralyze. Obeys Ghoul rule about eating
corpses. Will actively warn when out of food and keep ghouls calmer
for longer without food. Will still go feral if without corpses for
long enough.
Beasts (Sleep in cages)
Kraken
- Size : Huge
- Attack : 40
- Defence : 28
- Traits : Swimming, ambush
- Tasks: : Patrol
- Attractions: Deep water
- Concept: Sea monster for defending water
- Purpose in game: stopping enemy flyers and swimmers from flanking by
the river
- Discussion:
Sea Monster
- Start level : 25
- Strength : 30
- Dexterity : 30
- Speed : 300 (But becomes 30 if it leaves the water)
- Weight : 1000
- Size : Huge
- Unarmed attack bonus : 20
- Attack : 10
- Defence : 20
- Accuracy : 15
- Traits : Swimming
- Tasks: : None
- Attractions: Squares bordering underground lakes and rivers
- Concept: Sea monster from mythology.
- Purpose in game: Excellent for defending a lake or river. No
training needed. Starts level 25. Hard to leave the water.
- Discussion: Discuss the idea here.
Wall Monster
- Start level : 15
- Strength : 15
- Dexterity : 15
- Speed : 300 (But becomes 30 if it leaves the rockface)
- Weight : 1000
- Size : Huge
- Unarmed attack bonus : 15
- Attack : 15
- Defence : 30
- Accuracy : 20
- Traits : No corpse
- Tasks: : None
- Attractions: Nothing special required. Low immigration rate.
- Concept: A monster that lives in the dungeon wall and finds it hard
to leave there.
- Purpose in game: A good monster for hurting things in narrow
corridors.
- Optional features: Higher or lower toughness, to balance the nurf of
having finding hard to move through space.
- Optional features: Moves deep inside the rock tiles at high speeds.
- Discussion: Discuss the idea here.
Giant snake
- Attracted by pigsty
- Sleeps in cage
Demonic (Do rituals instead of sleeping)
Ghost Armor
Start Level : 10
- Strength : High
- Dexterity : Med
- Speed : Orc
- Weight : High
- Size : Orc
- Unarmed attack bonus : Med
- Attack : Same as weapon.
- Defense : High
- Accuracy : High
- Traits : Poison Resistant, Stun Resistant, Weapon Melee, Courage.
- Tasks: : Rituals, Training
- Attractions: Ritual Room, Iron Training Dummy, Iron items.
- Concept: Animated armor. The lost soul of a fallen warrior looking
for revenge. When adopted, his body will become spare armor parts.
Can only use iron boots, iron helm, chain armor. Can wield sword,
axe, or hammer. Can function while headless and legless, but regains
limbs when it gets armor back. Dies when loses chain armor in
battle.Can’t wield arrows.
- Purpose in game: Higher level demonic unit that can train.
- Takes up 3 shrine slots.
- Optional features: Maybe an undead unit instead? Guard duty?
Devil
Start Level : 5
- Strength : Low
- Dexterity : High
- Speed : 150
- Weight : Low
- Size : Small
- Unarmed attack bonus : High
- Attack : N/A can’t wield a weapon
- Defense : Low
- Accuracy : High
- Traits : Nightvision, Magic immunity, Trap immunity (Doesn’t
disarm), Sorcery (10%). Explodes on death. (Small, like word of
power)
- Tasks: : Rituals
- Attractions: Ritual Room
- Concept: Annoying little pranksters. These guys are weak units, but
meant to sow chaos in the enemy. Can’t wield equipment but can hold
items, particularly offensive potions. Spawns knowing fire sphere,
escape, and another offensive spell, but can’t learn other spells.
- Purpose in game: Recruit a lesser unit, and gives keepers an
incentive to build demonic shrines early. These units would be
ability to bypass traps and throw potions at the enemy to sow chaos,
and soften them up before invasion.
- Takes up 1 shrine slot.
- Optional features: Spawn in groups. Maybe have crafting ability to
make potions.
Dark/Fallen/Corrupted/Hellish Angel
Start level : 14
- Strength : High
- Dexterity : High
- Speed : 100+
- Weight : Medium-Large
- Size : Medium
- Unarmed attack bonus : Less than a wolf, higher than average.
- Attack : High
- Defense : Medium-High
- Accuracy : High
- Traits : Flying, Healing, Weapon Melee, Nightvision
- Tasks: : Rituals, Training, torture,
- Attractions: Ritual Room, iron training dummy.
- Concept: A fallen sadistic angel that thinks humans are awful.
- Purpose in game: Recruit a decent unit from demonic shrines that can
actually fight without additional help. Ghosts are useless, Succubus
are sex slave, and doppelgängers require sacrifices.
- Takes up 5 shrine slots.
- Optional features: Boost morale of other units when leading them.
Shade or Demon
- Start level : 4
- Strength : 5 (it’s not really an attacker, set this like the Ghost i
guess)
- Dexterity : 14 (High its supposed to be quick and agile)
- Speed : 100
- Weight : (whats a Ghost weigh?)
- Size : Medium
- Unarmed attack bonus : N/A
- Attack : 4
- Defence : 80
- Accuracy : N/A
- Traits : Tough, Flying, Terrifying
- Tasks: : Rituals, Possession, Torture
- Attractions: Ritual Room
- Concept: An Evil spirit Similar to the Ghost, but when it touches an
enemy, it takes complete control of him until the Vessels death.
would make excellent Doppelganger food for a shade/Demon would give
it good stats and would give it the ‘Terrifying’ Trait.
- Purpose in game: To sow true discord among the enemy.
- Optional features: The Shade will appear similarly to the ghost,
except it will be dark purple in color with Glowing Red (or green)
eyes. it won’t be as fragile as the Ghost however and would be able
to take a few hits before it is dispersed.
- Optional features: A Shade/Demon when merly near an enemy would give
it/them a 5 tick Fear debuff (Terrifying Trait) that lowers Accuracy
and attack and defence slightly for its effect time (doesn’t effect
Dragons) This effect will last for however long the Shade/Demon is
in the enemy’s presence. the effect will then tick away when the
Shade/Demon dies or Possesses one of the enemies.
Poltergeist
- ritual room
- Spell caster
- Invisible
Keeper elected “Champion”
Slight bonus to all stats, moral boost to nearby allies/debuff to
adjacent enemies. Limited number of Champions at one time (3-5) Champion
equipment is locked and once he/she/it die’s gear is destroyed as well.
Designated Unit’s
Defense Force, gains a slight buff to stats while fighting on the
dungeon map and a debuff when fighting anywhere else. Attack Force,
exact opposite of the Defense Force.
MainPage»Idea
Other items in this section