Map Editor Ideas
MainPage»Idea
Hi,
There is a possibility that Alpha 26 will include a map editor. Please
provide your ideas here.
- Please keep the standard rules about not submitting copyrighted
content to the wiki. This includes any material of your own for
which you want the copyright. (We are submitting our ideas into the
public domain for Michal to use under an open source license)
Thanks!
Main menu screen
- Play
- Map Editor <—(new, Click here to goto Tribe Editor)
- Settings
- Hiscores
- Credits
- Quit
Tribe/villain editor
- Purpose: Creating villains and allies for the campaign maps.
Choosing villain triggers and attack strategy.
- Tribe’s loyalty - Dropdown based on TribeID:
[Human/Elf/Darkelf/Dwarf/Gnome/Bandit/Shelob/Lizard/Greenskin/RetiredKeeper/Ant/Monster/Pest/Wildlife/Hostile/Peaceful]
- Tribe type: Drop down list - Only set to “allies” if the Tribe id is
a valid ally.
[Main villain/Minor villain/allies]
- Tribe image for displaying your new villain on campaign maps
[Select view ID from a list]
- Attack Triggers: Dropdown.
[Gold/Proximity/Throne/Stealing/Trespassing]
- Initial Biome (How your new map starts off before you edit it):
Dropdown
[Grassland, Forest, Mountain, 100% Sand, 100% grass, 100% water, 100%
lava, 100% rock…or procedurally generated villains that already exist
such as a “red dragon” map]
- Example: Create a new tribe called “River Pirates”, with a loyalty
to bandits. Make them a minor villain, select the view id for
bandits. Give them a trigger of gold and put them in a forest biome.
- Click the “Generate Terrain” Button to generate a forest biome map
and move on to the Terrain Editor. (Note: Your new tribe has no
creatures, tiles or furniture in it because it doesn’t know what to
put where yet).
Full Terrain editor
- Purpose - Edit every aspect of the map provided it still produces a
valid save file!
- Select a tribe on the map - Drop down
[River Pirates/Elves/Humans/Unclaimed] <—Example
- Place existing furniture (to be owned by the selected tribe)
- Remove existing furniture on the map you don’t want. Reuse existing
UI.
- Claim tile - Claim tiles and furniture for your selected tribe.
(Designating villain territory)
- Add creature to current tribe (Creature id drop down). Summon a
creature belonging to the selected tribe ID. (Making creatures from
the creature factory and assigning them to their villain tribe)
[Keeper/Female Keeper/Adventurer/Female
Adventurer/Unicorn/Bandit/Ghost/Spirit/Lost
Soul/Succubus/Doppleganger/Witch/Witchman/Cyclops/Demon dweller/Demon
Lord/Minotaur/Soft Monster/Hydra/Shelob/Green dragon/Red
dragon/Knight/Jester/The
Duke/Archer/Priest/Warrior/Shaman/Peseant/Child/Child (Spider
food)/Halloween Kid/Clay Golem/Iron Golem/Lava Golem/Adamantium
Golem/Automaton/Zombie/Skeleton/Vampire/Vampire Lord/Mummy/Orc/Orc
Shaman/Harpy/Kobold/Gnome/Gnome
Chief/Goblin/Imp/Ogre/Chicken/Dwarf/Dwarf Female/Dwarf
Baron/Lizardman/Lizardman lord/Elf/Elven Archer/Elf Child/Elf Lord/Dark
elf/Dark elf warrior/Dark elf child/Dark elf
lord/Driad/Horse/Cow/Donkey/Pig/Goat/Jackal/Deer/Boar/Fox/Cave
Bear/Rat/Spider/Fly/Ant Worker/Soldier Ant/Ant
Queen/Snake/Raven/Vulture/Wolf/WereWolf/Dog/Fire
Sphere/Elementalist/Fire elemental/Air Elemental/Earth elemental/Water
Elemental/Ent/Angel/Kraken/Bat/Death]
- Option to retire the map (upload it).
- Example: Increase the size of the rivers. Make a secret cave along
the side of a river that you must swim to or fly into. Select the
tribe named “river pirates” and summon some bandits inside the cave.
Claim the cave tiles for your new tribe. (tribe ID = bandit)
- Click on the creatures (example: the bandits) to edit them.
Creature editor
- Purpose - Edit creatures that are on the map (either from the
initial map generation or from summoning them)
- Press ‘u’ at any time to return to the terrain editor.
- Summon equipment for creature (F11?)
- Add/Remove permanent effect (Drop down list) (F10?)
- Add/Remove skill (Drop down list)
- Increase/Decrease stats (Click on stat)
- Add/Remove spell (Click on spell)
- Add/Remove training abilities (Click on training)
- Edit AI (Leader/Fighter/Civilian/Prisoner)
- Edit body size (huge/large/small/tiny)
- Restore and injure body parts
- Example. Create some bandits in the secret cave. Change their name
to pirates and make them tougher. Give the pirate leader a bit
higher attack. Give the pirates the swimming skill so they can leave
the cave by crossing the river.
- Edit items in a creature’s inventory (Click on them, to go to the
item editor)
Item editor
- Press ‘u’ at any time to return to the creature editor and again to
return to the terrain editor.
- Increase/Decrease item’s attack (weapon)
- Increase/Decrease item’s defense (armour)
- Edit lasting effect (ring, potion)
- Edit effect (Mushroom, scroll)
- Example - take the pirate captain’s sword. Name it a great pirate
sword and increase the damage a bit.
Additional notes
- It may help to have a dungeon master avatar when editing maps. He
could be a place-holder who looks like a keeper but disappears when
you retire the map.
- It could help to freeze the game turns so things stay where you put
them.
- Instead of dropdowns the enums could each have an icon you can
select them with. views for different: Tribe Ids, creature Ids, Item
Ids, Effect Ids, Skill Ids, Spell Ids etc.
- Another way of adding and removing spells, skills and permanent
effects might be to show them all and toggle them on/off
- Example: Rename a pirate to “blind old pirate”. Toggle blindness
effect on the blind pirate - putting “blindness” in a red font when
you click on it to show blindness is switched on. Make the blind
pirate slower and give him an injured leg by clicking on “slow” and
his intrinsic leg attack turning them red.
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