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Requests For New Allies

MainPage»Idea

Allies are split into humanoids, beasts and undead for convenience.

Greenskins / Humanoids (Sleep in beds)

Necromage

  • Start level : 10
  • Strength : 30
  • Dexterity : 30
  • Speed : 20
  • Weight : light
  • Size : small
  • Unarmed attack bonus : 6
  • Attack : 30
  • Defence : 26
  • Accuracy : 40
  • Traits : Humanoid
  • Tasks: : Study, Training, Potions, Poison Immune (Raise dead)?
  • Concept: More of a Front line mage, something better than Orc Shaman,
  • Purpose in game: Evil Human Necromancer to have a Decent front line magic user that can be recruited, No heals, No mana production.
  • Optional features: Female to add a few more ladies to the ranks, Raise dead ability would be cool if it worked like summon flies but only when surrounded by corpses, Requirements could include having graves and/or a specific amount of undead. Balance to be the basic equal of a Vamp but can roam in the day time?
  • Discussion:
    • Maybe could be orc necromancer, to follow the idea of using greenskins as your minions? Female orcish necromancer sounds good. :) Could Raise Undead to temporarily create zombies from all corpses nearby, but those corpses would burn to dust after being destroyed or a short time, thus not giving you infinite minions. –Red kangaroo (/keeperrl_wiki/talk)

Giant

  • Start level : 15
  • Strength : 30
  • Dexterity : 5
  • Speed : 50
  • Weight : 5000
  • Size : HUGE
  • Unarmed attack bonus : 20
  • Attack : 30
  • Defence : 40
  • Accuracy : 10
  • Traits : Humanoid
  • Tasks: Sleep, Eat
  • Concept: A huge monster that does nothing but eat and sleep. Good at combat but poor accuracy.
  • Purpose in game: He is a good tank. High defense, if rather rubbish at hitting back on target.
  • Optional features: Recruit one per map only. Not a tribe.
  • Discussion:
    • This could be difficult to pull off visually because all sprites take up the same space. It’s already tricky to give mobs a sense of scale.
    • Could we call it a troll as per Brogue-lore and make it a legendary greenskin? It would not be allowed to use ranged weapons, but it could carry heavy weaponry. Owen (/keeperrl_wiki/talk) 01:17, 27 February 2017 (CET)
    • I like the idea of this being a legendary greenskin troll, maybe even the leader of the village? –Red kangaroo (/keeperrl_wiki/talk)

Cultist

  • Start level : 10
  • Strength : 10
  • Dexterity : 10
  • Speed : 100
  • Weight : 100
  • Size : Medium
  • Unarmed attack bonus : 5
  • Attack : 15
  • Defence : 15
  • Accuracy : 30
  • Traits : Humanoid, Melee combat 10%, Healing
  • Tasks: Training
  • Concept: Allies that live in a small castle in the woods. There is a dungeon under the castle.
  • Purpose in game: Weaker than ogres. Reasonable combat unit with healing powers. No spells.
  • Optional features: Could turn hostile (Attack trigger could be “disillusionment”) if you don’t recruit any.
  • Discussion:

Evil Lizardmen

  • Start level : 10
  • Strength: 15
  • Dexterity: 18
  • Speed: 120
  • Weight : 50
  • Size : Medium
  • Unarmed attack bonus : 7
  • Attack type: Bite
  • Attack effect: Poison 60 ticks [ 1/60 dmg ]
  • Attack : 10
  • Defence : 10
  • Accuracy : 10
  • Traits : Humanoid, Poison immunity
  • Tasks: Training
  • Concept: An evil version of the lizardmen
  • Purpose in game: Recruitment of a poisoning troop
  • Optional features: The lizardmen could start off unrecruitable, but they could become friendly after paying them money not to attack.
  • Discussion:

Other ideas for humanoid allies

-Good allies: (Gremlins, Trolls, Half-Demon, evil fairies)

Beasts (Sleep in cages)

Arachnoid

  • Start level : 5
  • Strength : 10
  • Dexterity : 20
  • Speed : 15
  • Weight : light
  • Size : Medium
  • Unarmed attack bonus : 13
  • Attack : 30
  • Defence : 30
  • Accuracy : 35
  • Traits : Poisonous, Night-vision, Pack animal, no equipment
  • Tasks: : Exploring
  • Concept: A Wolf sized spider beast
  • Purpose in game: To add some variety to the beasts tab and give the Giant Spider some minions to throw at your keep.
  • Optional features: Balance the stats to that of a wolf but more agile, Some kind of webbing attack or stealth ability for ambushes, spiders don’t normally hunt in groups but these spiders have purpose.
  • Discussion: Discuss the idea here.

Giant bats

  • Start level : 15
  • Strength : 20
  • Dexterity : 20
  • Speed : 120
  • Weight : Lights
  • Size : Medium
  • Unarmed attack bonus : 20 (Very good)
  • Attack : 35
  • Defence : 35
  • Accuracy : 20
  • Traits : Flying, Night vision, Poisonous
  • Tasks: : Exploring
  • Concept: A beast creature that really does some serious damage. Recruitable ally. Buy for mana.
  • Purpose in game: A mercenary unit that is also a beast-type monster and really rocks!
  • Optional features: Balance toughness, recruitment cost (Must not be another useless animal).
  • Discussion: Discuss the idea here.

Giant Caterpillar

  • Start level : 20
  • Strength : 30
  • Dexterity : 30
  • Speed : 50
  • Weight : 1000
  • Size : Huge
  • Unarmed attack bonus : 20
  • Attack : 40 (Poison, Eat)
  • Defence : 40
  • Accuracy : 20
  • Traits : No Equipment, beast
  • Tasks: : Eating, sleeping
  • Concept: Another recruitable beast, slow but tougher than others.
  • Purpose in game: Recruitable poisonous minion/ally. Beast that doesn’t suck.
  • Optional features: Balance of features, toughness, speed, stats etc. to make it worth recruiting but not Over Powered.
  • Discussion: Discuss the idea here.

Spider Maiden

  • Stats?
  • Traits : nigh vision, poisonous attack, poison resistance, immune to webs
  • Abilities: Create Webs, long cooldown ability to create a web on an adjacent square
  • Tasks: : ?
  • Concept: Humanoid beast
  • Purpose in game: Similarly to how werewolf is a humanoid beast, this is another humanoid beast mostly useful as a support by trapping your enemies in webs and shooting them from afar. Also has a poisonous attack and is immune to all webs, so you can poison an enemy, then retreat through webs to trap your enemies and shoot them.
  • Discussion:

Undead (Sleep in graves)

Undead units that excel at nocturnal combat, but cannot travel across open land during the day

Animated objects (Don’t sleep)

Death Sword

  • Start level : 20
  • Strength : 20
  • Dexterity : 20
  • Speed : 150
  • Weight : 5
  • Size : Small
  • Unarmed attack bonus : 10
  • Attack : 10
  • Defence : 20
  • Accuracy : 20
  • Traits : Flying, Uncorporal (No corpse)
  • Tasks: None
  • Concept: A possessed sword, that can be recruited. Single creature not found in a pack.
  • Purpose in game: Decent starter monster. Cannot train or work.
  • Optional features: Cannot level up at all.
  • Discussion:

Gargoyle

  • Start level: 5
  • Starting stats: Harpy stats (maybe a little more hp)
  • Traits: Undead, Flying, No 2-Handed weapons
  • Tasks: Training, Sleeping, Being whipped, Night vision
  • Concept: A possessed, flying marble statue that can rain arrows upon the living. (It’s basically a nocturnal harpy)
  • Puropse in game: Ranged unit for the undead army, but it can wield heavy armor
  • Optional features:
  • Discussion: I could see this as something that can be built near the entrance and act as a guard, temporarily coming to life and chasing bandits away.

Next Creature

Next creature (Copy this as a template)

  • Start level : ?
  • Strength : ?
  • Dexterity : ?
  • Speed : ?
  • Weight : ?
  • Size : ?
  • Unarmed attack bonus : ?
  • Attack : ?
  • Defence : ?
  • Accuracy : ?
  • Traits : ?
  • Tasks: : ?
  • Concept: What is the basic concept behind this?
  • Purpose in game: What makes this thing unique?
  • Optional features: What other things could be added to make it even better?
  • Discussion: Discuss the idea here.

MainPage»Idea

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