Requests For New Allies
MainPage»Idea
Allies are split into humanoids, beasts and undead for convenience.
Greenskins / Humanoids (Sleep in beds)
Necromage
- Start level : 10
- Strength : 30
- Dexterity : 30
- Speed : 20
- Weight : light
- Size : small
- Unarmed attack bonus : 6
- Attack : 30
- Defence : 26
- Accuracy : 40
- Traits : Humanoid
- Tasks: : Study, Training, Potions, Poison Immune (Raise dead)?
- Concept: More of a Front line mage, something better than Orc
Shaman,
- Purpose in game: Evil Human Necromancer to have a Decent front line
magic user that can be recruited, No heals, No mana production.
- Optional features: Female to add a few more ladies to the ranks,
Raise dead ability would be cool if it worked like summon flies but
only when surrounded by corpses, Requirements could include having
graves and/or a specific amount of undead. Balance to be the basic
equal of a Vamp but can roam in the day time?
- Discussion:
- Maybe could be orc necromancer, to follow the idea of using
greenskins as your minions? Female orcish necromancer sounds
good. :) Could Raise Undead to temporarily create zombies from
all corpses nearby, but those corpses would burn to dust after
being destroyed or a short time, thus not giving you infinite
minions. –Red kangaroo
(/keeperrl_wiki/talk)
Giant
- Start level : 15
- Strength : 30
- Dexterity : 5
- Speed : 50
- Weight : 5000
- Size : HUGE
- Unarmed attack bonus : 20
- Attack : 30
- Defence : 40
- Accuracy : 10
- Traits : Humanoid
- Tasks: Sleep, Eat
- Concept: A huge monster that does nothing but eat and sleep. Good at
combat but poor accuracy.
- Purpose in game: He is a good tank. High defense, if rather rubbish
at hitting back on target.
- Optional features: Recruit one per map only. Not a tribe.
- Discussion:
- This could be difficult to pull off visually because all sprites
take up the same space. It’s already tricky to give mobs a sense
of scale.
- Could we call it a troll as per Brogue-lore and make it a
legendary greenskin? It would not be allowed to use ranged
weapons, but it could carry heavy weaponry.
Owen
(/keeperrl_wiki/talk) 01:17, 27 February 2017
(CET)
- I like the idea of this being a legendary greenskin troll, maybe
even the leader of the village? –Red
kangaroo
(/keeperrl_wiki/talk)
Cultist
- Start level : 10
- Strength : 10
- Dexterity : 10
- Speed : 100
- Weight : 100
- Size : Medium
- Unarmed attack bonus : 5
- Attack : 15
- Defence : 15
- Accuracy : 30
- Traits : Humanoid, Melee combat 10%, Healing
- Tasks: Training
- Concept: Allies that live in a small castle in the woods. There is a
dungeon under the castle.
- Purpose in game: Weaker than ogres. Reasonable combat unit with
healing powers. No spells.
- Optional features: Could turn hostile (Attack trigger could be
“disillusionment”) if you don’t recruit any.
- Discussion:
Evil Lizardmen
- Start level : 10
- Strength: 15
- Dexterity: 18
- Speed: 120
- Weight : 50
- Size : Medium
- Unarmed attack bonus : 7
- Attack type: Bite
- Attack effect: Poison 60 ticks [ 1/60 dmg ]
- Attack : 10
- Defence : 10
- Accuracy : 10
- Traits : Humanoid, Poison immunity
- Tasks: Training
- Concept: An evil version of the lizardmen
- Purpose in game: Recruitment of a poisoning troop
- Optional features: The lizardmen could start off unrecruitable, but
they could become friendly after paying them money not to attack.
- Discussion:
Other ideas for humanoid allies
-Good allies: (Gremlins, Trolls, Half-Demon, evil fairies)
Beasts (Sleep in cages)
Arachnoid
- Start level : 5
- Strength : 10
- Dexterity : 20
- Speed : 15
- Weight : light
- Size : Medium
- Unarmed attack bonus : 13
- Attack : 30
- Defence : 30
- Accuracy : 35
- Traits : Poisonous, Night-vision, Pack animal, no equipment
- Tasks: : Exploring
- Concept: A Wolf sized spider beast
- Purpose in game: To add some variety to the beasts tab and give the
Giant Spider some minions to throw at your keep.
- Optional features: Balance the stats to that of a wolf but more
agile, Some kind of webbing attack or stealth ability for ambushes,
spiders don’t normally hunt in groups but these spiders have
purpose.
- Discussion: Discuss the idea here.
Giant bats
- Start level : 15
- Strength : 20
- Dexterity : 20
- Speed : 120
- Weight : Lights
- Size : Medium
- Unarmed attack bonus : 20 (Very good)
- Attack : 35
- Defence : 35
- Accuracy : 20
- Traits : Flying, Night vision, Poisonous
- Tasks: : Exploring
- Concept: A beast creature that really does some serious damage.
Recruitable ally. Buy for mana.
- Purpose in game: A mercenary unit that is also a beast-type monster
and really rocks!
- Optional features: Balance toughness, recruitment cost (Must not be
another useless animal).
- Discussion: Discuss the idea here.
Giant Caterpillar
- Start level : 20
- Strength : 30
- Dexterity : 30
- Speed : 50
- Weight : 1000
- Size : Huge
- Unarmed attack bonus : 20
- Attack : 40 (Poison, Eat)
- Defence : 40
- Accuracy : 20
- Traits : No Equipment, beast
- Tasks: : Eating, sleeping
- Concept: Another recruitable beast, slow but tougher than others.
- Purpose in game: Recruitable poisonous minion/ally. Beast that
doesn’t suck.
- Optional features: Balance of features, toughness, speed, stats etc.
to make it worth recruiting but not Over Powered.
- Discussion: Discuss the idea here.
Spider Maiden
- Stats?
- Traits : nigh vision, poisonous attack, poison resistance, immune to
webs
- Abilities: Create Webs, long cooldown ability to create a web on an
adjacent square
- Tasks: : ?
- Concept: Humanoid beast
- Purpose in game: Similarly to how werewolf is a humanoid beast, this
is another humanoid beast mostly useful as a support by trapping
your enemies in webs and shooting them from afar. Also has a
poisonous attack and is immune to all webs, so you can poison an
enemy, then retreat through webs to trap your enemies and shoot
them.
- Discussion:
Undead (Sleep in graves)
Undead units that excel at nocturnal combat, but cannot travel across
open land during the day
Animated objects (Don’t sleep)
Death Sword
- Start level : 20
- Strength : 20
- Dexterity : 20
- Speed : 150
- Weight : 5
- Size : Small
- Unarmed attack bonus : 10
- Attack : 10
- Defence : 20
- Accuracy : 20
- Traits : Flying, Uncorporal (No corpse)
- Tasks: None
- Concept: A possessed sword, that can be recruited. Single creature
not found in a pack.
- Purpose in game: Decent starter monster. Cannot train or work.
- Optional features: Cannot level up at all.
- Discussion:
Gargoyle
- Start level: 5
- Starting stats: Harpy stats (maybe a little more hp)
- Traits: Undead, Flying, No 2-Handed weapons
- Tasks: Training, Sleeping, Being whipped, Night vision
- Concept: A possessed, flying marble statue that can rain arrows upon
the living. (It’s basically a nocturnal harpy)
- Puropse in game: Ranged unit for the undead army, but it can wield
heavy armor
- Optional features:
- Discussion: I could see this as something that can be built near the
entrance and act as a guard, temporarily coming to life and chasing
bandits away.
Next Creature
Next creature (Copy this as a template)
- Start level : ?
- Strength : ?
- Dexterity : ?
- Speed : ?
- Weight : ?
- Size : ?
- Unarmed attack bonus : ?
- Attack : ?
- Defence : ?
- Accuracy : ?
- Traits : ?
- Tasks: : ?
- Concept: What is the basic concept behind this?
- Purpose in game: What makes this thing unique?
- Optional features: What other things could be added to make it even
better?
- Discussion: Discuss the idea here.
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