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Pre-fix Ideas

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Prefix Items (Definition)

Special items or minions that have a modified name and attributes.

Item Prefixes

LastingEffect items

Adding a LastingEffect to the creature that equips item

  • Weapons of rage (rage effect if equipped)
  • Weapons of defence (DEF_Bonus)
  • Helms of elf vision
  • Helms of night vision
  • Rods of fire resistance
  • Rods of poison resistance
  • Helms of sleep resistance
  • Armours of ranged resistance
  • Gloves of damage (DAM_BONUS)
  • Robes of poison resistance
  • Chain mail of fullness (SATIATED)

Stat items

Item’s stats are adjusted

  • Hardened armours (+defence)
  • Sharp weapons (+damage)
  • Brutal blunt weapons (+damage)
  • Power rods (+spell damage)

Hardened leather armour…. Sharp sword…. Brutal wooden club…. Iron rod of power…

Skill enhancing items

  • Robe of ambush - AMBUSH
  • Gloves of swimming - SWIMMING
  • Gloves of construction - CONSTRUCTION
  • Gloves of digging - DIGGING +50%
  • Gloves of disarm traps - DISARM_TRAPS
  • Boots of stealth - STEALTH
  • Gloves of crafting - WORKSHOP +50%
  • Gloves of forging - FORGE +50%
  • Gloves of brewing - LABORATORY +50%
  • Gloves of care - JEWELER +50%
  • Boots of curiosity - EXPLORE

Combat effect items

Weapons effect enemies when they hit:

  • Knife,sword of poisoning (causes poison)
  • Knife, sword, axe of bleeding
  • Swords of burning (fire)
  • Club, hammer of terror (causes panic)
  • Swords of silver
  • Hammers of crushing
  • Hammers of madness (causes insanity)
  • Club, knife of provocation (causes rage)
  • Club of blasting (causes circular blasts)
  • Club, knife of curses (causes temporary magic vulnerability using the LastingEffect)
  • Clubs, hammers of entanglement (Web)
  • Club of time (Slows enemy for a while)

Minion Prefixes

lasting effect minions

Permanent lasting effect: Angry orc, winged imp, unholy skeleton, telepathic ghost…..

  • Angry - RAGE
  • Possessed - SPEED
  • Strong - DAM_BONUS
  • Tough - DEF_BONUS
  • Crazy - HALLU
  • Blind - BLIND
  • Winged - FLYING
  • Insane - INSANITY
  • Shining - LIGHT_SOURCE
  • Evil - DARKNESS_SOURCE
  • Insomniac - SLEEP_RESISTANT
  • Unholy - REGENERATION (undead)
  • Telepathic - TELEPATHY

Skilled minions

Minion that has a skill bonus. eg. Dark elf Assassin, Orc Brewer, Zombie worker

  • Spy - AMBUSH
  • Swimmer - SWIMMING
  • Miner - DIGGING +50%
  • Master Miner - NAVIGATION_DIGGING
  • Thief - DISARM_TRAPS
  • Assassin - STEALTH
  • Worker - WORKSHOP +50%
  • Blacksmith - FORGE +50%
  • Brewer - LABORATORY +50%
  • Jeweler - JEWELER +50%
  • Explorer - EXPLORE

Intrinsic attack minions

Example: Poisonous bat, horned wolf

  • Poisonous - Fangs
  • Horned. +12 horn attack

Equipped minions

eg. Wealthy goblin, respected vampire, weird succubus

  • Wealthy - Comes with +5 gold
  • Aggressive - Comes with a sword
  • Respected - Comes with a chain mail
  • Intelligent - Comes with a random scroll
  • Weird - Comes with 3 or 4 mushrooms

Minions with adjusted stats

e.g. Orc Archer, Violent wolf, priest skeleton

  • Archer. Plus 10 to ranged attack.
  • Adventurer. Max malee training of 20
  • Huge animal. +5 defence
  • Violent animal +5 attack
  • Priest. Spell training to level 3

Minions with a special spell

Gnome illusionist, zombie summoner, ghost wizard

  • Illusionist - DECEPTION
  • Summoner - SUMMON_ELEMENT
  • Wizard - MAGIC_MISSILE

Minions causing triggers

Werewolf traitor, orc murderer, ogre traitor

  • Murderer - provokes elves, driads, tree spirits
  • Traitor - Provokes lizardman, Cyclops, humans, dwarves
  • Slayer - provokes zombie tribe, hydra and dragons
  • Hero - Peace with lizardman, human, dwarf

Minions effecting morale

Loyal succubus, disloyal vampire…

  • Loyal - keeps minions happy
  • Disloyal - makes minions unhappy

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