Pre-fix Ideas
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Prefix Items (Definition)
Special items or minions that have a modified name and attributes.
Item Prefixes
LastingEffect items
Adding a LastingEffect to the creature that equips item
- Weapons of rage (rage effect if equipped)
- Weapons of defence (DEF_Bonus)
- Helms of elf vision
- Helms of night vision
- Rods of fire resistance
- Rods of poison resistance
- Helms of sleep resistance
- Armours of ranged resistance
- Gloves of damage (DAM_BONUS)
- Robes of poison resistance
- Chain mail of fullness (SATIATED)
Stat items
Item’s stats are adjusted
- Hardened armours (+defence)
- Sharp weapons (+damage)
- Brutal blunt weapons (+damage)
- Power rods (+spell damage)
Hardened leather armour…. Sharp sword…. Brutal wooden club…. Iron
rod of power…
Skill enhancing items
- Robe of ambush - AMBUSH
- Gloves of swimming - SWIMMING
- Gloves of construction - CONSTRUCTION
- Gloves of digging - DIGGING +50%
- Gloves of disarm traps - DISARM_TRAPS
- Boots of stealth - STEALTH
- Gloves of crafting - WORKSHOP +50%
- Gloves of forging - FORGE +50%
- Gloves of brewing - LABORATORY +50%
- Gloves of care - JEWELER +50%
- Boots of curiosity - EXPLORE
Combat effect items
Weapons effect enemies when they hit:
- Knife,sword of poisoning (causes poison)
- Knife, sword, axe of bleeding
- Swords of burning (fire)
- Club, hammer of terror (causes panic)
- Swords of silver
- Hammers of crushing
- Hammers of madness (causes insanity)
- Club, knife of provocation (causes rage)
- Club of blasting (causes circular blasts)
- Club, knife of curses (causes temporary magic vulnerability using
the LastingEffect)
- Clubs, hammers of entanglement (Web)
- Club of time (Slows enemy for a while)
Minion Prefixes
lasting effect minions
Permanent lasting effect: Angry orc, winged imp, unholy skeleton,
telepathic ghost…..
- Angry - RAGE
- Possessed - SPEED
- Strong - DAM_BONUS
- Tough - DEF_BONUS
- Crazy - HALLU
- Blind - BLIND
- Winged - FLYING
- Insane - INSANITY
- Shining - LIGHT_SOURCE
- Evil - DARKNESS_SOURCE
- Insomniac - SLEEP_RESISTANT
- Unholy - REGENERATION (undead)
- Telepathic - TELEPATHY
Skilled minions
Minion that has a skill bonus. eg. Dark elf Assassin, Orc Brewer, Zombie
worker
- Spy - AMBUSH
- Swimmer - SWIMMING
- Miner - DIGGING +50%
- Master Miner - NAVIGATION_DIGGING
- Thief - DISARM_TRAPS
- Assassin - STEALTH
- Worker - WORKSHOP +50%
- Blacksmith - FORGE +50%
- Brewer - LABORATORY +50%
- Jeweler - JEWELER +50%
- Explorer - EXPLORE
Intrinsic attack minions
Example: Poisonous bat, horned wolf
- Poisonous - Fangs
- Horned. +12 horn attack
Equipped minions
eg. Wealthy goblin, respected vampire, weird succubus
- Wealthy - Comes with +5 gold
- Aggressive - Comes with a sword
- Respected - Comes with a chain mail
- Intelligent - Comes with a random scroll
- Weird - Comes with 3 or 4 mushrooms
Minions with adjusted stats
e.g. Orc Archer, Violent wolf, priest skeleton
- Archer. Plus 10 to ranged attack.
- Adventurer. Max malee training of 20
- Huge animal. +5 defence
- Violent animal +5 attack
- Priest. Spell training to level 3
Minions with a special spell
Gnome illusionist, zombie summoner, ghost wizard
- Illusionist - DECEPTION
- Summoner - SUMMON_ELEMENT
- Wizard - MAGIC_MISSILE
Minions causing triggers
Werewolf traitor, orc murderer, ogre traitor
- Murderer - provokes elves, driads, tree spirits
- Traitor - Provokes lizardman, Cyclops, humans, dwarves
- Slayer - provokes zombie tribe, hydra and dragons
- Hero - Peace with lizardman, human, dwarf
Minions effecting morale
Loyal succubus, disloyal vampire…
- Loyal - keeps minions happy
- Disloyal - makes minions unhappy
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