Requests For New Biomes
MainPage»Idea
Use this page for game maps that will require new monsters and new
terrain
Forest
- It is the existing biome - added for example
- Trees
- Grass and bushes
- Tree spirits
- Driads
- Hills
- Caves
- Lakes
- Rivers
Jungle
- Dense trees filling map
- Humidity - trees can’t burn
- Paths through trees
- Clearings
- One mountain in the centre of map
- One huge river
- Dangerous wildlife
- Tigers
- Elephants
- Monkies
- Rhinos
- Lizardmen tribes (main villain)
- Hostile legendary beasts (main villains)
Discussion
- How about an abundance of poison, biological, and poison resistant
stuff in the jungle? Owen
(/keeperrl_wiki/talk) 03:23, 1 April 2017 (/keeperrl_wiki/UTC)
- I agree (/keeperrl_wiki/Sounds_Good)_Keeperman
- What about diseases, eg. tropical fever that affects living
creatures and causes lowered speed and accuracy, but does not
actually kill? –Red kangaroo
(/keeperrl_wiki/talk)
Desert
- background tiles: Sand
- Features: Sand Village, well, Sand Castle, large cave
- Inhabitants, Sand Monsters spawn instead of animals. Sand monsters
are as tough as a dwarf.
- Oasis with Huge trees providing a lot of wood
- snakes
- Genie boss in castle
Ice
- Snow background
- Snow covered trees (don’t burn)
- Frozen rivers and lakes
- Hills and caves
- Mammoth, Sabre-toothed tiger
- Polar bears
- Penguins
- Corpses never decay.
- Ice King boss - Legendary human (rename to ice king if possible)
Ocean
- Island surrounded by water
- Cliffs (impassible)
- Caves
- Pirate ship with bandits
- Trees
- Kraken - Many
- Hydras - many. Main villain
Huge city
- Castle in the middle
- Knights. King
- Merchants
- Shops. Shopkeepers
- Houses
- City wall - Dig out with imps!
- Farms outside wall
- Farm animals
- Peasants
Mountain
- Multi-level “dungeon” style zone, except you travel upwards instead
of down.
- Ice-themed tiles (gets icier as you go higher)
- Yetis
- Rams
- Balrog
- Dwarves
- Boss - Dwarf barren. Rename him to “Mountain King” if possible.
(Dwarf Tribe)
- The terrain is very treacherous: lots of winding single tile
passages and bridges over chasms. Levitation, word of power,
force-bolt very useful here.
Volcanic
- Lava background
- Mountains with caves
- Paths through the lava leading to caves
- Random Fire spheres
- Random Fire elementals
- Home of the Red dragon
- No trees
Swamp
- Water background
- Many bushes
- Random lizardmen
- Home of the Green dragon
Holy lands
- Green-blue grass background
- Separated trees
- Regenerates creatures with good alignment, kills undead creatures,
weakens evil creatures
- Healing ponds
- Pillars buffing magic
- Fulfill requirements and summon super powerful God
- Portal produces angels
- Angels
- Knights
- Unicorns
- Spirits
Cracked lands
- Cracked rock background
- Each 10 turns walls move in defined direction
- Starting point won’t move
- If walls moves to creature, it will dodge if it’s small, be crushed
if it’s medium and will take damage and move if it’s big
- Ghosts of giants
- Rock serpent
- Rockeaters(autodigging any title they pass)
- Goblins
Magic ejection
For new ideas consider:
- Cracked land with blue glow background
- Crystals
- Random magic geysers, appearing on spot in 3 turns after warning
randomly transforming creature and making it hostile or killing him
- Mutants
- Clots of magic
- Crystal golems, warriors and magi
- Crystal dragon
More biome Ideas
For new ideas consider:
- background tiles
- Features
- Inhabitants
MainPage»Idea
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