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Requests For New Biomes


Use this page for game maps that will require new monsters and new terrain


  • It is the existing biome - added for example
  • Trees
  • Grass and bushes
  • Tree spirits
  • Driads
  • Hills
  • Caves
  • Lakes
  • Rivers


  • Dense trees filling map
  • Humidity - trees can’t burn
  • Paths through trees
  • Clearings
  • One mountain in the centre of map
  • One huge river
  • Dangerous wildlife
  • Tigers
  • Elephants
  • Monkies
  • Rhinos
  • Lizardmen tribes (main villain)
  • Hostile legendary beasts (main villains)


  • How about an abundance of poison, biological, and poison resistant stuff in the jungle? Owen (/keeperrl_wiki/talk) 03:23, 1 April 2017 (/keeperrl_wiki/UTC)
  • I agree (/keeperrl_wiki/Sounds_Good)_Keeperman
  • What about diseases, eg. tropical fever that affects living creatures and causes lowered speed and accuracy, but does not actually kill? –Red kangaroo (/keeperrl_wiki/talk)


  • background tiles: Sand
  • Features: Sand Village, well, Sand Castle, large cave
  • Inhabitants, Sand Monsters spawn instead of animals. Sand monsters are as tough as a dwarf.
  • Oasis with Huge trees providing a lot of wood
  • snakes
  • Genie boss in castle


  • Snow background
  • Snow covered trees (don’t burn)
  • Frozen rivers and lakes
  • Hills and caves
  • Mammoth, Sabre-toothed tiger
  • Polar bears
  • Penguins
  • Corpses never decay.
  • Ice King boss - Legendary human (rename to ice king if possible)


  • Island surrounded by water
  • Cliffs (impassible)
  • Caves
  • Pirate ship with bandits
  • Trees
  • Kraken - Many
  • Hydras - many. Main villain

Huge city

  • Castle in the middle
  • Knights. King
  • Merchants
  • Shops. Shopkeepers
  • Houses
  • City wall - Dig out with imps!
  • Farms outside wall
  • Farm animals
  • Peasants


  • Multi-level “dungeon” style zone, except you travel upwards instead of down.
  • Ice-themed tiles (gets icier as you go higher)
  • Yetis
  • Rams
  • Balrog
  • Dwarves
  • Boss - Dwarf barren. Rename him to “Mountain King” if possible. (Dwarf Tribe)
  • The terrain is very treacherous: lots of winding single tile passages and bridges over chasms. Levitation, word of power, force-bolt very useful here.


  • Lava background
  • Mountains with caves
  • Paths through the lava leading to caves
  • Random Fire spheres
  • Random Fire elementals
  • Home of the Red dragon
  • No trees


  • Water background
  • Many bushes
  • Random lizardmen
  • Home of the Green dragon

Holy lands

  • Green-blue grass background
  • Separated trees
  • Regenerates creatures with good alignment, kills undead creatures, weakens evil creatures
  • Healing ponds
  • Pillars buffing magic
  • Fulfill requirements and summon super powerful God
  • Portal produces angels
  • Angels
  • Knights
  • Unicorns
  • Spirits

Cracked lands

  • Cracked rock background
  • Each 10 turns walls move in defined direction
  • Starting point won’t move
  • If walls moves to creature, it will dodge if it’s small, be crushed if it’s medium and will take damage and move if it’s big
  • Ghosts of giants
  • Rock serpent
  • Rockeaters(autodigging any title they pass)
  • Goblins

Magic ejection

For new ideas consider:

  • Cracked land with blue glow background
  • Crystals
  • Random magic geysers, appearing on spot in 3 turns after warning randomly transforming creature and making it hostile or killing him
  • Mutants
  • Clots of magic
  • Crystal golems, warriors and magi
  • Crystal dragon

More biome Ideas

For new ideas consider:

  • background tiles
  • Features
  • Inhabitants


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