Alpha33
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Gameplay
- Playable Dwarves faction
- New crafting materials: adoxium and infernite
- Combat experience is based on the number of unique kills
- New specialized storage system with custom storage furniture for various equipment types
- Reworked flanking/parry mechanic with visual indicators and hints
- Smelting unneeded equipment in furnaces
- New fog effect
- ‘Gargoyle’ and ‘blast’ trap
- All doors and gates are stronger
- Minion training and crafting efficiency depends on the speed/slowness buffs
- Certain minions will dance when bored
- New z-level enemies with progressing difficulty
- Ground level allied vaults are moved to z-levels
- AI won’t waste throwable items on super weak enemies
- Dark elves and goblins villains difficulty adjusted
- All crafting is sped up by 50%
- Added crossbows to the game
- Fire elementals on the red dragon level aren’t considered fighter units
- Black dragon moved from the top-level campaign to a z-level
- Minions won’t build bridges or dig when pathfinding
- Special immigrant trait that aggravates enemies
- Giant spider won’t place webs all over dungeon when captured/recruited
- Ranged weapon glyphs
- Artifact bows made from tree spirit wood
- ‘Unclaim tile’ order
- New ‘swamp’ biome for some villains, courtesy of the DigRealm mod
- Craftable fog and poison gas emitting potions
- Traps are constructed by workers like all other furniture, and not crafted in workshops
- New wall type with arrow slits, new ‘archer’ vision that allows shooting through arrow slits.
- Prisons must be surrounded by prison bars
UI
- Added fast travel between z-levels in the turned-based mode
- Added workshop window tabs for different crafting materials
- Archery range shooting positions are visualized when placing it
- Map cursor highlighted red when it’s not possible to place a construction
- New, easier way of implementing ranged traps such as gargoyle and boulder traps
- New crops and scarecrows sprites courtesy of the PureLands mod
- Conflicting equipment like shields and two-handed weapons will be automatically unequipped instead of blocking the action
- The game announces when you have discovered an allied that can be traded with or recruited
- Retired dungeons list shows dungeons uploaded by Steam friends
- The ‘under attack’ message is shown in a separate window
- New game intro
- New ‘exit game’ menu
Modding
- New minion promotion system made for the dwarves faction is fully moddable
- Moddable dynamic and static (world gen) gas effects
- Added ‘AddSpellSchool’, ‘IncreaseMaxLevel’ effects
- Added ‘Gender’ creature predicate
- Added ‘DistanceD’ predicate, which allows circular area effects
- Added an optional duration parameter to the ‘Lasting’ effect
Fixes
- Fixed bogus ability timeouts in bows found in retired maps
- Team won’t follow the player into the sokoban levels to avoid game crashes
- Fixed an exploit that allowed crafting unlimited items from one unique ingredient
- Fixed construction debt inconsistency crash
- Fixed items that grant multiple abilities
- Fixed the display of item price in shops
- Fixed recruitment from goblin caves
MainPage»Releases
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