Alpha27
MainPage»Releases
Full change log
Gameplay
- Z-levels!
- Items can be upgraded using glyphs.
- New random location: temples.
- New random location: ruins.
- Dragon AI learns how to breathe fire.
- Added leisure zone, where minions go when idle.
- Throwing items, firing ranged weapons and casting ranged spells have free instead of directional aim.
- AI tries to create formations when fighting in open areas.
- Healers and archer AI try to avoid melee combat.
- Healers make more effort to heal wounded allies.
- Tree spirits can be set on fire, and will actively seek out water to put it out.
- Added “entertainer” and “bad breath” immigrant traits, which influence minion morale.
- Increased spell and ranged max training of adventurers.
- Traveling between sites is restricted during combat and when poisoned.
- Creature AI knows how to use all resistance and vulnerability potions. (quaffing and throwing)
- Insane minions of retired keepers won’t be used in raids.
- Minions won’t go to sleep if they’re poisoned.
- Added healing starting spell to white knight keepers.
- Creatures teleported by the throne get woken up.
- Insane minions won’t attack the keeper.
- Insane immigrants get much higher damage bonuses.
- Knights, dragons and dwarves in the main dwarf villain are much stronger.
- Legendary minions are much stronger.
- Added rat people
- Adamantium golems are removed from the top level and exist only deep underground.
- Prisoners are no longer granted poison resistance.
- Combat experience bonus is reduced to the current level of given training type instead of the max level.
- Lizardmen are hostile to lawful adventurers.
- Added a basic wooden shield.
- AI won’t enter tiles adjacent to fire when pathfinding to avoid fire damage.
- Corpses decrease morale instead of emitting poison gas.
- Switching between real-time and turn-based modes doesn’t advance the game clock.
- Minions with night vision won’t equip torches.
- Immigrants can come with extra wings or heads, the latter allowing equipping multiple helmets and amulets.
- Hydra has 7 heads which need to be cut off to kill it.
- The demon villain top level is a ruined castle.
- AI will try to go indoors at night.
Mods
- Mods can be switched in settings.
- Mineral patch numbers can be modded (per given z-level depth).
- Creatures and their inventories can be modded. New creatures can be added and used in immigration and as player characters.
- NegateRequirement immigrant requirement which lets you require that a requirement is not fulfilled.
Interface
- Improved character creation menu.
- Darkness and night is rendered directly on sprites to avoid ugly graphical glitches with lighting.
- When the player is killed, the notification is displayed below the center of the map so it doesn’t obscure the view of what happened.
- Improved button visuals.
- Improved the lava animation.
- Added succubi lovemaking animation.
- Direct spell attacks have a magic animation.
- Immigrant legendary crafting skill is displayed explicitly.
Fixes
- Multiple optimizations.
- Reduced RAM usage per level, to accommodate Z-levels.
- Fixed worker AI getting stuck when idle.
- Control mode sidebar scrolling includes team member list. Fix
- Fixed eating task AI to not get stuck.
- Increased server connection timeouts.
- Fixed doppelganger consumption menu.
- Fixed issues with clicking on the game speed dialog.
- Keeper level button is not highlighted if there is nothing more to research
- Fixed bug in calculating visibility which showed itself in wrongly lit tiles after a forest fire.
- Fixed spell icon tooltips in control mode.
- Fixed AI crash when killing enemy using a projectile.
- Fixed a bug where a minion paces back and forth between two pigsties.
- Fixed UI buttons accuracy.
- Fixed AI issue with workers trying to drop items on inaccessible storage tiles.
- Fixed giant spider AI.
- Equipment storage located outside of territory is taken into account when assigning items.
- Goats are not treated as food.
MainPage»Releases
Other items in this section