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Full change log
Gameplay Changes
- Mods and retired dungeons are shared on Steam Workshop.
- Contagious plague effect.
- Z-level enemies can attack upon being discovered.
- Enemy aggression can be tweaked in settings.
- Spying effect, which allows infiltrating enemy territory.
- Equipped shield prevents equipping bows and two-handed weapons.
- New “parry” attribute, which prevents de-buffs when surrounded by enemies.
- Temporarily insane creatures won’t make allies hostile forever.
- All consumable items are automatically picked up by minions.
- Creatures with 0 ranged damage can’t equip bows.
- Poetry writing.
- Creatures can’t cast spells at enemies that they can’t see.
- Bodies of water can become bloody after a large battle.
- Items can have randomized modifiers.
- Walking into the map border opens the travel menu.
- Other furniture can be built on top of prison floor.
Content
- Special item ingredients: hydra tongue, cyclops brain, dragon scales, and more.
- Iron and adamantine shields.
- Wizard hats a’ka Cornuthaums.
- Underground treeshrooms for players who always run out of wood.
- Desert biome with thieves castle and a djinn in a dungeon.
- Snow biome with Eskimos and a white dragon.
- Totems that have a permanent area effect: healing, blindness, bleeding.
- Evil God Adoxie is in vanilla game with his own secret level!
- Double trouble unique ability.
- Black rats infected with plague z-level.
- Group healing spell affects only allies.
Modding
- Items are moddable.
- BuildingInfo is moddable.
- Z-level width is moddable.
- Items can grant a custom ability.
- Creature first names are moddable.
- More than 10 keeper/adventurer avatars are allowed
- Game doesn’t crash when mod specifies skill level outside of [0;1] range.
- New effect types: Chance, Message, Enhance, Wish, Filter, Ice, IMMOBILE, FROZEN, COLD_RESISTANCE
- Creatures can drop custom items (body parts).
UI
- Improved mod menu.
- Added “locate” button to minion page.
- Rectangle selection on the map shows rectangle dimensions.
- Uploaded dungeons include a screenshot of an area chosen by the dungeon’s author.
- Main menu and loading bar visual changes.
- Added warning when online features are disabled and trying to download maps/mods.
- Main menu can display personal messages from the developer.
- Added item effect description to item’s tooltip.
- Added some handy links to the main menu.
- Return key closes text windows.
Fixes
- Gameplay loop optimizations.
- Fixed spell schools of legendary humanoids.
- Limited immigrant spawning to the ground level if possible.
- Fixed issue with placing the smaller castle in bad position on the map.
- Fixed rare crash when removing nonexistent team member in control mode.
- Added diagnostics for a rare fire wall processing crash.
- Fixed crash when using PlaceMinion order and creature can’t be placed at position.
- Fixed scrolling to the end of message history window.
- Fixed crash when multiple special attack effects kill a creature.
- Fixed friendly fire issue when casting ranged spells.
- Fixed issue with first name input field in the keeper menu.
- Fixed verification of ViewIds in mods.
- AI won’t throw items other than potion for their effect.
- Flying over pits is possible.
- Forbidden zone doesn’t block spells.
- Fixed AI throwing logic.
- Fixed special intrinsic attacks of some creatures.
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