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Alpha28

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Full change log

Gameplay

  • Merged “campaign”, “free play” and “endless” modes. Endless enemy waves can be set to attack after winning the game or from the start.
  • Improved the spell system, with multiple spell schools and many added spells.
  • Demon rituals are now performed by regular minions in order to attract demons and to heal them.
  • Improved AI for spell casting and potion throwing.
  • Spirit/ghost creatures have a separate health type, called materialization, with dedicated health potions and can be healed using demon rituals.
  • Healer team member AI does a better job at not engaging in fights.
  • Added rare spawning of the village guardian aka “witchman”.

Content

  • Black dragon enemy.
  • Gates/double doors.
  • Fire trap.
  • Orc healer minion
  • Orc shaman renamed to orc mage.
  • Battle mage and fire mage minions for the White Keeper.
  • Fighter abilities: “swap positions” and “shove”.
  • Reworked “summon spirit” spell of the shaman and unicorns to summon ghosts of actual creatures.
  • Healing and Heal other spells have been merged into a single spell with two upgrades.
  • Group healing spell.
  • Cure blindness spell.
  • Magic missile spell upgrades.
  • Teleport spell.
  • Pacify spell.
  • Magic cancellation spell and effect, preventing another creature from casting spells.
  • Pull spell.
  • Firewall spell.
  • Magical damage ring, which transforms melee damage of a creature into magical damage during a fight.

Modding

  • Added a new mod menu that allows downloading mods from the server.
  • Added support for adding new sprites in mods.
  • Campaign and endless enemies are now moddable.
  • All furniture, traps and other constructions are moddable.
  • Better support for creative or “cheating” modes: placing minions, and items, and immediate digging in the building menu.
  • Improved reporting errors in mods.
  • Retired dungeons contain information on which mods are required to load them.
  • Some sprites, such as all of the keeper sprites, support color variants without having to modify the sprite itself.
  • Added support for “magical floors” that cause a “LastingEffect” on the creature standing on them.

UI

  • Added a search box and other improvements to the list of retired dungeons.
  • Improved player name entry text field.

Fixes

  • Multiple optimizations for larger dungeons.
  • Online highscores are not downloaded anymore at the start of the game to improve startup time.
  • Made White Keeper animals visible in minions tab and obey quarters.
  • Fixed splitting team if undead team members can’t travel due to daylight.
  • Fixed a bug that caused traveling team members to be transferred back to base randomly.
  • Fixed base retirement crashes.
  • Fixed showing gender names in character menu.
  • Fixed issue with increasing adventurer training levels beyond limits.
  • Fixed gas emitting in poison gas trap.

MainPage»Releases

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