Hide and ambush unsuspecting enemies. Press ‘h’ to hide on a tile that allows it.
Adventurers have this skill. Also, werewolves very rarely have it.
Mine and construct rooms.
Absorb other creatures and retain their attributes.
Creature will absorb an other creatures with higher stats, other skills
or more body parts. After that it has all the absorbed creatures higher
stat values, additional skills and grows new body parts. The absorbed
creature will die in this process.
When it has consumed one head, two arms and two legs it will become a humanoid.
Peasants tend crops, a useless skill once confined to a dungeon.
Ability to dig your dungeon out of the mountain face.
Evade traps and disarm them.
Creature does not trigger traps and disables them, so they have to be rearmed.
Animals that go out during the day and explore your local map uncovering the starter tribes.
Animals that explore cave networks around your local map, uncovering starter tribes.
Wolves and werewolves that go out and hunt at night.
Creatures able to forge iron and adamantium kit. Insane goblins are sometimes skilled enough to craft artifacts.
Creatures able to craft magic rings and amulets
Creatures able to make potions
Creatures able to navigate towards your dungeon whilst digging, allowing surprise attacks.
Cast spells. Reduces or increases the spell cooldown.
CooldownMulti = 2 * 0.25^sorceryValue
Cross water without drowning. Creature can walk over water.
Creatures able to spin webs
An ability to kill enemies without awakening other enemies.
An ability to craft leather armour and hand torches and traps. Some rare crazy goblins can make artifact armour and weapons.
Other items in this section