Furniture Types
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Usage
Used to specify what can be built from the build menu and also for
immigration requirements.
\{ Furniture \{\{
MOUNTAIN
\} STONE 5 \}
“Soft
rock
”
“Structure
” \}
Valid values
- WATER
- SHALLOW_WATER1
- SHALLOW_WATER2
- MAGMA
- SAND
- FLOOR
- BLACK_FLOOR
- MUD
- GRASS
- HILL
- TRAINING_WOOD
- TRAINING_IRON
- TRAINING_ADA
- ARCHERY_RANGE
- WORKSHOP
- FORGE
- LABORATORY
- JEWELLER
- FURNACE
- BOOKCASE_WOOD
- BOOKCASE_IRON
- BOOKCASE_GOLD
- THRONE
- DEMON_SHRINE
- BEAST_CAGE
- GRAVE
- BED1
- BED2
- BED3
- IMPALED_HEAD
- TREASURE_CHEST
- MINION_STATUE
- STONE_MINION_STATUE
- EYEBALL
- BARRICADE
- WHIPPING_POST
- GALLOWS
- CANIF_TREE
- DECID_TREE
- TREE_TRUNK
- BURNT_TREE
- BUSH
- GROUND_TORCH
- TORCH_N
- TORCH_E
- TORCH_S
- TORCH_W
- TORTURE_TABLE
- FOUNTAIN
- CHEST
- OPENED_CHEST
- COFFIN1
- COFFIN2
- COFFIN3
- LOOT_COFFIN
- VAMPIRE_COFFIN
- OPENED_COFFIN
- WOOD_DOOR
- IRON_DOOR
- ADA_DOOR
- WELL
- KEEPER_BOARD
- CROPS
- PIGSTY
- UP_STAIRS
- DOWN_STAIRS
- SOKOBAN_HOLE
- PRISON
- BRIDGE
- ROAD
- MOUNTAIN
- MOUNTAIN2
- GOLD_ORE
- IRON_ORE
- ADAMANTIUM_ORE
- STONE
- DUNGEON_WALL
- DUNGEON_WALL2
- CASTLE_WALL
- WOOD_WALL
- MUD_WALL
- FLOOR_WOOD1
- FLOOR_WOOD2
- FLOOR_STONE1
- FLOOR_STONE2
- FLOOR_CARPET1
- FLOOR_CARPET2
- BOULDER_TRAP
- POISON_GAS_TRAP
- ALARM_TRAP
- INVISIBLE_ALARM
- WEB_TRAP
- SPIDER_WEB
- SURPRISE_TRAP
- TERROR_TRAP
- PORTAL
- METEOR_SHOWER
- PIT
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