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Furniture Types

MainPage»Dungeon»Construction

Usage

Used to specify what can be built from the build menu and also for immigration requirements.

Example from build_menu.txt

\{ Furniture \{\{ MOUNTAIN \} STONE 5 \} Soft rock Structure \}

Valid values

  • WATER
  • SHALLOW_WATER1
  • SHALLOW_WATER2
  • MAGMA
  • SAND
  • FLOOR
  • BLACK_FLOOR
  • MUD
  • GRASS
  • HILL
  • TRAINING_WOOD
  • TRAINING_IRON
  • TRAINING_ADA
  • ARCHERY_RANGE
  • WORKSHOP
  • FORGE
  • LABORATORY
  • JEWELLER
  • FURNACE
  • BOOKCASE_WOOD
  • BOOKCASE_IRON
  • BOOKCASE_GOLD
  • THRONE
  • DEMON_SHRINE
  • BEAST_CAGE
  • GRAVE
  • BED1
  • BED2
  • BED3
  • IMPALED_HEAD
  • TREASURE_CHEST
  • MINION_STATUE
  • STONE_MINION_STATUE
  • EYEBALL
  • BARRICADE
  • WHIPPING_POST
  • GALLOWS
  • CANIF_TREE
  • DECID_TREE
  • TREE_TRUNK
  • BURNT_TREE
  • BUSH
  • GROUND_TORCH
  • TORCH_N
  • TORCH_E
  • TORCH_S
  • TORCH_W
  • TORTURE_TABLE
  • FOUNTAIN
  • CHEST
  • OPENED_CHEST
  • COFFIN1
  • COFFIN2
  • COFFIN3
  • LOOT_COFFIN
  • VAMPIRE_COFFIN
  • OPENED_COFFIN
  • WOOD_DOOR
  • IRON_DOOR
  • ADA_DOOR
  • WELL
  • KEEPER_BOARD
  • CROPS
  • PIGSTY
  • UP_STAIRS
  • DOWN_STAIRS
  • SOKOBAN_HOLE
  • PRISON
  • BRIDGE
  • ROAD
  • MOUNTAIN
  • MOUNTAIN2
  • GOLD_ORE
  • IRON_ORE
  • ADAMANTIUM_ORE
  • STONE
  • DUNGEON_WALL
  • DUNGEON_WALL2
  • CASTLE_WALL
  • WOOD_WALL
  • MUD_WALL
  • FLOOR_WOOD1
  • FLOOR_WOOD2
  • FLOOR_STONE1
  • FLOOR_STONE2
  • FLOOR_CARPET1
  • FLOOR_CARPET2
  • BOULDER_TRAP
  • POISON_GAS_TRAP
  • ALARM_TRAP
  • INVISIBLE_ALARM
  • WEB_TRAP
  • SPIDER_WEB
  • SURPRISE_TRAP
  • TERROR_TRAP
  • PORTAL
  • METEOR_SHOWER
  • PIT

MainPage»Dungeon»Construction

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