Endless Mode
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Edited 3rd April 2018
When I first wrote this, I was expecting the game to end with
back-to-back waves of red dragons, that cannot be captured. On the
current version, I do not think this will actually ever happen. Let
people know if I am wrong!
Introduction to Endless Mode
- The endless mode is all about defending your dungeon against
incoming waves of attackers, trying to survive for as long as
possible.
- Each wave will tend to be stronger than the last
- You get mana rewards for resisting each attack wave.
- Attack waves are randomised but are balanced for similar difficulty
in each game.
- Endless Mode has a separate highscore for longest survival.
- It is still possible to take your minions adventuring in other map
sectors on the master map (and there are big benefits to doing
this).
- The escapades you experience on other map sectors happen in a
moment, so that you can return to defend your dungeon without having
lost any time and without being attacked. Your dungeon score is
frozen until you return to defend your main base map again. This
allows you to interrupt the real time dungeon management with
episodes of rogue-like gameplay. You can bring back loot, gain mana
and gain prisoners from these dark deeds.
Phases in an Endless Mode game
I have split the endless mode game-play into two phases, the start and
end game.
- The game starts as any normal keeper campaign game would start. You
build your dungeon up from scratch. There are a few extra enemies
dropping in, such as an odd bandit or Lizardman but otherwise, is
about building the base up and setting some traps. Getting a
functioning dungeon with enough weapons, armour, consumables,
dungeon rooms, flooring, lighting, installations, prisoners and
minions. This phase of the game tends to end when you have a powered
up doppleganger or converted prisoner that can take out the campaign
map. However, the enemies are getting too tough for it to beat. The
better minions will get to about +45 attack and +45 defense.
- The second phase of the game tends to be about building up an army
of converted invaders. Any doppleganger(s) take a back seat.
However, you still need goblins to build traps quickly and shaman
and vampires to do healing magics. The adamantium golems need to be
destroyed to get the best weapons and armour for your new converts.
You need minions that can manage the prison population without
rebellion. However, immigrants that don’t craft or dig or do magic
are not much use except for keeping your prisoners.
- The game stops generating waves at turn 100k (I think). You have won
if you get here.
Strategies for progressing in Endless Mode
- In the early game build your dungeon as you normally would in a
campaign game but remember there is time pressure.
- Go adventuring as soon as practical and capture elven archers, human
archers or driads. You need these for clearing waves of golems that
are weak to ranged attacks.
- You need to hunt these archers with a bat on your team for its
superior vision, otherwise an arrow is likely to come flying out of
nowhere and kill you!
- Take some regular workers captive to mine out your dungeon quicker.
- Get some undead in your dungeon. Lizardmen normally attack near the
beginning and poison regular troops.
- Build boulder traps next to web traps to defend (This strategy
should get you through to mid-game before you run out of stone).
- Aim for legends, dopplegangers, vampire lord, adamantium kit,
healing and speed potions
- Also aim to capture all humanoids that attack your dungeon
- Keep the allied dungeons for now. Get a rogue-like party together
and clear the other map sectors. Capture cyclops, vampire lords and
minotaur from other map sectors.
- The best minions are adventurers, minotaurs, witchmen, lizardmen,
knights, warriors, cyclops and invading ogres. These get better and
better each wave.
- Consider going on a turn-based adventure with a handful of your best
minions, especially adventurers. Dark elf and gnome dungeons are
good. Go for artifacts in particular.
- Remember only 50% of prisoners survive the torture and will join
you.
- Stay alive by keeping ahead of the enemy waves.
- You need a big prison with lots of torture tables so that you have a
fast turnaround on your conversion scheme.
- If you keep a few weak prisoners, you can use them to torture the
other prisoners
- Recruit 1 or maybe 2 packs of wolves to manage your large prison
population.
- Consider researching alchemical conversion to get hold of a little
adamantium earlier on
- Healing and speed potions from the brewery. Speed advantage means
that if you don’t get cornered, you can usually avoid getting hit.
- Kit up creatures you tortured from the wave before with the best
possible stuff.
- Train those minions up in your dungeon quickly. Tell them not to eat
or sleep and just train.
- Get healers and spell casters
- Build up the very best possible team
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