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Body

MainPage»Creature»Body

The body material may result in yielding resources when you kill it. eg. Iron golems yeild iron. The various body materials are:

  • FLESH: Has a brain, can copulate if approached, loses heads means death
  • UNDEAD_FLESH: Has brain, undead, sunlight vulnerable, immune to poison, plague and bleeding
  • SPIRIT: Affected by acid, immune to living ailments: poison, plague, bleeding, sleep, rest, satiation. Immune to being tied up and being entangled
  • FIRE: Affected by acid, immune to living ailments, being tied up, being frozen or burnt and being entangled
  • WATER: Immune to the living ailments (poison, plague, bleeding, sleep, rest and satiation)
  • BONE: Undead, immune to poison, plague and bleeding
  • ROCK: Affected by fire, immune to living ailments
  • CLAY: Affected by fire, immune to living ailments
  • WOOD: Flammable, immune to living ailments
  • IRON: Affected by fire, immune to living ailments
  • LAVA: Immune to fire and to living ailments
  • ADAMANITE: Affected by fire, immune to living ailments
  • GOLD: Affected by fire, immune to living ailments
  • ICE: Immune to cold, immune to living ailments
  • INFERNITE: Immune to fire, immune to living ailments
  • ADOXIUM: Affected by fire, immune to living ailments

In KeeperRL, creatures possess a diverse range of body types that are characterized by multiple traits. These traits encompass attributes, body parts, preferred limbs for combat, sensory and physical abilities, magical powers, permanent buffs and debuffs, breeding capabilities, mobility, appearance, and proficiency in various skills.

The examples of body types presented in the section below illustrate how various physical characteristics may manifest in practice, not just in terms of material composition. However, it’s important to note that the underlying data pertaining to a creature’s body is more intricate than these simplified categories.

MainPage»Creature»Body

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