Roguelike Realtime Strategy Concept
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KeeperRL is a dungeon keeper Realtime Strategy game mixed with Rogue-like combat. A lot of players may struggle with this concept at first.
Explanation of Concept
- Rogue-like and Real Time Strategy are different types of game that are woven together in KeeperRL
- KeeperRL has an overhead view that progresses without players taking individual turns to move.
- KeeperRL allows you to control any of your minions (in a party or solo) whenever you want to.
- Controlling minions switches from the Realtime strategy game into roguelike gaming.
- Playing as an adventurer is a purely roguelike experience.
Facts about the Realtime Strategy Gaming
- You move minions and build rooms and installations while a clock ticks away.
- You can select 4 different clock speeds from slow to fast.
- You can pause the game.
- You must manage and defend your dungeon from invaders.
- You can recruit additional minions and take prisoners - and torture them to convert them.
- As time progresses, you move from day into nighttime and back to daytime etc.
- Gameplay is somewhat impacted by the time of day or night, including night vision and death of undead in sunlight.
- You develop technology as you defeat enemies and must gather resources and loot equipment.
- Indirect control of your minions.
- Works as a dungeon management game.
- The interface can navigate the map, select menus, and issue commands to minions. It doesn’t become roguelike until controlling a minion.
- The game design has a good degree of complexity.
- The map is 3 dimensional meaning that you can dig out dungeons and build outside structures but also dig down a vertical axis to create lower dungeon z-levels.
Facts about Roguelike Gaming
- You can dungeon crawl through procedurally generated levels of enemy dungeons and settlements.
- The transition is smooth and the object data is the same as playing RTS - all the tribes, monsters, weapons, armour, spells, furniture and all other object data.
- You can explore dungeon and terrain features in detail at a very low level.
- You can also interact with the game features at this level of detail.
- While turns pass during control of a minion, your dungeon will continue to evolve if you are on the same map sector as your dungeon.
- You can control a team of minions and have them follow you, or break rank and chase enemies.
- It often pays to have a balanced team, such as a healer, a spell caster, a warrior and an archer, perhaps a flying creature to provide line-of-sight, creatures that can disarm enemy traps. Riders and steeds. etc.
- If you want to and have the patience, you can control each minion in turn within a team.
- You can switch party leader whenever you like.
- The graphics are tile-based in both RTS and RL modes and are consistent.
Permadeath
- KeeperRL features permadeath of your characters. If you lose a minion you are controlling, you have lost that minion for good.
- If you kill enemies, they are dead for good.
- If you lose your keeper character in either game mode then you have lost the game for good (and your save file will disappear to help you learn for next time!).
- Permanent character death can take some getting used to.
Advice for RTS and Roguelike gaming in KeeperRL
- KeeperRL has the rogue-like layer below the realtime strategy.
- The combat is resolved at the detailed level and can be managed by the player with various levels of control.
- Roguelikes are often daunting and discouraging when you die and keeper features permadeath that makes it hard to learn properly from your mistakes.
- Don’t complain if you put your keeper in a dangerous raid and they die.
- It is also a deep and addictive game when you start to work things out.
- If you want to focus on the RTS aspect I would recommend looking at the possible technologies for each type of Keeper.
- The dungeon management is needed for recruiting, buffing, equipping, training, enslaving armies and solo heroes.
- Overwhelming numbers in large armies with balanced ranged and melee do have a huge advantage but only on the open battlefield.
- Armies will organise themselves with melee fighters on the front line backed by ranged attackers behind them.
- Aim to take out enemy ranged units with your melee and take out enemy melee with ranged attacks.
- Knights are often the procedural generated end-boss.
- Eves can be difficult, you can use harpies equipped with night vision amulets during a night attack or just burn down their forest.
- After that it is retired dungeons of other players ranging from easier than knights to much, much tougher.
- You may encounter some enemies that pose a significant challenge even to an entire army.
- Rogue-like games traditionally involve an overpowered hero slaughtering armies of monsters. In KeeperRL, this can work in reverse.
- Your armies of monsters can get slaughtered by an overpowered opponent positioned in fortifications or narrow corridors.
- Ambush points such as at the bottom of staircases are a big possibility and are meant to be (not a bug).
- It is fairly common to wipe out the last retired dungeon, except for one legendary humanoid or cyclops that is holed up in a powerful defensive position.
- All your armies may be useless (they get slaughtered) against well organised defences.
- Leaving the game running during dinner to retrieve your equipment for the next invasion, is a bad idea when there are triggered villains.
- What you may have to do is to get one or more overpowered heroes of your own and kit him up with all the very best things.
- Boost battle success with speed and healing potions, melee vulnerability/resistance potions, and using enchantment scrolls on your top hero.
- Look for weaponry that has special effects that the particular boss you are up against is vulnerable to.
- Perhaps take a few healers with you.
- A small elite team can often crack dungeons that armies cannot because of the huge advantages of fortifications, ambush points and defences.
- Sometimes, you need to think outside the box rather than just ploughing in larger and larger armies.
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