\{
“imps
”
\{
\{
ids = \{ IMP \}
traits = \{ WORKER NO_LIMIT NO_EQUIPMENT \}
spawnLocation = NearLeader
keybinding = CREATE_IMP
sound = CREATE_IMP 2
noAuto = true
initialRecruitment = 4
requirements = \{
\{ 1 ExponentialCost GOLD 30 5 4 \}
\}
\}
\}
“peseant_prisoners
”
\{
\{
ids = \{ PESEANT_PRISONER \}
traits = \{ WORKER NO_LIMIT NO_EQUIPMENT \}
spawnLocation = NearLeader
noAuto = true
invisible = true
initialRecruitment = 4
\}
\}
“peseants
”
\{
\{
ids = \{ PESEANT_PLAYER \}
traits = \{ WORKER NO_LIMIT NO_EQUIPMENT \}
keybinding = CREATE_IMP
noAuto = true
initialRecruitment = 4
requirements = \{
\{ 1 ExponentialCost GOLD 30 5 4 \}
\}
\}
\}
“dark_keeper
”
\{
\{
ids = \{ GOBLIN \}
traits = \{ FIGHTER NO_AUTO_EQUIPMENT \}
frequency = 0.7
requirements = \{
\{ 0.1 AttractionInfo 1 \{FurnitureType FORGE FurnitureType WORKSHOP FurnitureType JEWELLER\}\}
\}
specialTraits = \{
\{ 0.03 \{ SkillId WORKSHOP LastingEffect INSANITY \}\}
\{ 0.03 \{ SkillId FORGE LastingEffect INSANITY \}\}
\}
\}
\{
ids = \{ ORC \}
traits = \{ FIGHTER \}
frequency = 0.7
requirements = \{
\{ 0.1 AttractionInfo 1 \{FurnitureType TRAINING_WOOD\}\}
\}
specialTraits = \{
\{ 0.05 \{ ExtraTraining ARCHERY 2\}\}
\{ 0.05 \{ ExtraTraining MELEE 2\}\}
\{ 0.03 \{ AttrBonus DAMAGE 7 LastingEffect INSANITY\}\}
\{ 0.05 \{ LastingEffect NIGHT_VISION \}\}
\{ 0.05 \{ SkillId DISARM_TRAPS \}\}
\{ 0.05 \{ SkillId SWIMMING \}\}
\{ 0.05 \{ LastingEffect MAGIC_VULNERABILITY \}\}
\{ 0.02 \{ LastingEffect HATE_ELVES \}\}
\{ 0.02 \{ LastingEffect HATE_HUMANS \}\}
\}
\}
\{
ids = \{ ORC_SHAMAN \}
traits = \{ FIGHTER \}
frequency = 0.6
requirements = \{
\{ 0.1 AttractionInfo 1 \{FurnitureType BOOKCASE_WOOD FurnitureType LABORATORY\}\}
\{ 0.0 MinTurnRequirement 500 \}
\}
specialTraits = \{
\{ 0.03 \{ AttrBonus SPELL_DAMAGE 7 LastingEffect INSANITY\}\}
\{ 0.10 \{ ExtraTraining SPELL 4\}\}
\{ 0.05 \{ SkillId LABORATORY \}\}
\{ 0.10 \{ LastingEffect MAGIC_RESISTANCE \}\}
\{ 0.02 \{ LastingEffect HATE_ELVES \}\}
\{ 0.02 \{ LastingEffect HATE_HUMANS \}\}
\}
\}
\{
ids = \{ OGRE \}
traits = \{ FIGHTER \}
frequency = 0.3
requirements = \{
\{ 0.0 MinTurnRequirement 2000 \}
\{ 0.1 AttractionInfo 1 \{FurnitureType TRAINING_IRON\}\}
\}
specialTraits = \{
\{ 0.03 \{ AttrBonus DAMAGE 5 LastingEffect INSANITY\}\}
\{ 0.03 \{ AttrBonus DEFENSE 5 LastingEffect SLOWED\}\}
\{ 0.05 \{ LastingEffect RANGED_VULNERABILITY \}\}
\{ 0.05 \{ SkillId DISARM_TRAPS \}\}
\{ 0.05 \{ SkillId SWIMMING \}\}
\{ 0.02 \{ LastingEffect HATE_ELVES \}\}
\{ 0.02 \{ LastingEffect HATE_HUMANS \}\}
\{ 0.05 \{ ExtraTraining ARCHERY 2\}\}
\}
\}
\{
ids = \{ HARPY \}
traits = \{ FIGHTER \}
frequency = 0.3
requirements = \{
\{ 0.0 MinTurnRequirement 2000 \}
\{ 0.1 AttractionInfo 1 \{FurnitureType TRAINING_IRON\}\}
\{ 0.3 AttractionInfo 1 \{ItemIndex RANGED_WEAPON\}\}
\}
specialTraits = \{
\{ 0.03 \{ AttrBonus DAMAGE 5 LastingEffect INSANITY\}\}
\{ 0.03 \{ AttrBonus DEFENSE 5 LastingEffect SLOWED\}\}
\{ 0.05 \{ LastingEffect RANGED_VULNERABILITY \}\}
\{ 0.05 \{ SkillId DISARM_TRAPS \}\}
\{ 0.05 \{ SkillId SWIMMING \}\}
\{ 0.02 \{ LastingEffect HATE_ELVES \}\}
\{ 0.02 \{ LastingEffect HATE_HUMANS \}\}
\{ 0.05 \{ ExtraTraining ARCHERY 2\}\}
\}
\}
\{
ids = \{ ZOMBIE \}
traits = \{ FIGHTER \}
frequency = 0.5
spawnLocation = FurnitureType GRAVE
requirements = \{
\{ 0.0 MinTurnRequirement 1000 \}
\{ 0.0 CostInfo CORPSE 1\}
\}
specialTraits = \{
\{ 0.3 \{ LastingEffect BLIND \}\}
\{ 0.3 \{ LastingEffect COLLAPSED \}\}
\}
\}
\{
ids = \{ SKELETON \}
traits = \{ FIGHTER \}
frequency = 0.5
spawnLocation = FurnitureType GRAVE
requirements = \{
\{ 0.0 MinTurnRequirement 1000 \}
\{ 0.1 AttractionInfo 1 \{FurnitureType ARCHERY_RANGE\}\}
\{ 0.0 CostInfo CORPSE 1\}
\}
specialTraits = \{
\{ 0.3 \{ LastingEffect SLOWED \}\}
\}
\}
\{
ids = \{ VAMPIRE \}
traits = \{ FIGHTER \}
frequency = 0.2
spawnLocation = FurnitureType GRAVE
requirements = \{
\{ 0.0 MinTurnRequirement 1000 \}
\{ 0.1 AttractionInfo 1 \{FurnitureType TRAINING_IRON\}\}
\{ 0.0 CostInfo CORPSE 1\}
\}
specialTraits = \{
\{ 0.3 \{ LastingEffect TELEPATHY \}\}
\{ 0.3 \{ LastingEffect FIRE_RESISTANT \}\}
\{ 0.05 \{ LastingEffect HATE_GREENSKINS \}\}
\{ 0.3 \{ LastingEffect FLYING \}\}
\}
\}
\{
ids = \{ MUMMY \}
traits = \{ FIGHTER \}
frequency = 0.1
spawnLocation = FurnitureType GRAVE
requirements = \{
\{ 0.0 MinTurnRequirement 1000 \}
\{ 0.1 AttractionInfo 1 \{FurnitureType TRAINING_IRON\}\}
\{ 0.0 CostInfo CORPSE 1\}
\}
\}
\{
ids = \{ LOST_SOUL \}
traits = \{ FIGHTER \}
frequency = 0.3
spawnLocation = FurnitureType DEMON_SHRINE
requirements = \{
\{ 0.3 AttractionInfo 1 \{FurnitureType DEMON_SHRINE\}\}
\{ 0.0 FurnitureType DEMON_SHRINE \}
\}
\}
\{
ids = \{ SUCCUBUS \}
traits = \{ FIGHTER NO_EQUIPMENT \}
frequency = 0.3
spawnLocation = FurnitureType DEMON_SHRINE
requirements = \{
\{ 0.3 AttractionInfo 2 \{FurnitureType DEMON_SHRINE\}\}
\{ 0.0 FurnitureType DEMON_SHRINE \}
\}
\}
\{
ids = \{ DOPPLEGANGER \}
traits = \{ FIGHTER \}
frequency = 0.3
spawnLocation = FurnitureType DEMON_SHRINE
requirements = \{
\{ 0.3 AttractionInfo 3 \{FurnitureType DEMON_SHRINE\}\}
\{ 0.0 FurnitureType DEMON_SHRINE \}
\}
\}
\{
ids = \{ RAVEN \}
traits = \{ FIGHTER DOESNT_TRIGGER \}
frequency = 0.5
requirements = \{
\{ 0.0 SunlightState DAY \}
\{ 0.0 FurnitureType BEAST_CAGE \}
\}
\}
\{
ids = \{ BAT \}
traits = \{ FIGHTER DOESNT_TRIGGER \}
frequency = 0.5
requirements = \{
\{ 0.0 SunlightState NIGHT \}
\{ 0.0 FurnitureType BEAST_CAGE \}
\}
\}
\{
ids = \{ WOLF \}
traits = \{ FIGHTER DOESNT_TRIGGER \}
frequency = 0.15
groupSize = \{3 9\}
autoTeam = true
requirements = \{
\{ 0.0 SunlightState NIGHT \}
\{ 0.0 FurnitureType BEAST_CAGE \}
\}
\}
\{
ids = \{ CAVE_BEAR \}
traits = \{ FIGHTER DOESNT_TRIGGER \}
frequency = 0.1
requirements = \{
\{ 0.0 FurnitureType BEAST_CAGE \}
\}
\}
\{
ids = \{ WEREWOLF \}
traits = \{ FIGHTER DOESNT_TRIGGER \}
frequency = 0.1
requirements = \{
\{ 0.0 MinTurnRequirement 2000 \}
\{ 0.0 FurnitureType BEAST_CAGE \}
\{ 0.3 AttractionInfo 2 \{FurnitureType TRAINING_IRON\}\}
\}
specialTraits = \{
\{ 0.1 \{ AttrBonus DAMAGE 5 LastingEffect INSANITY\}\}
\{ 0.03 \{ LastingEffect INSANITY\}\}
\{ 0.1 \{ LastingEffect HATE_UNDEAD\}\}
\{ 0.3 \{ SkillId AMBUSH \}\}
\}
\}
\{
ids = \{ DARK_ELF_WARRIOR \}
traits = \{ FIGHTER \}
requirements = \{
\{ 0.0 RecruitmentInfo \{ORC_VILLAGE\} 3 FIGHTER \}
\{ 1.0 CostInfo GOLD 20 \}
\}
\}
\{
ids = \{ ORC \}
traits = \{ FIGHTER \}
requirements = \{
\{ 0.0 RecruitmentInfo \{ORC_VILLAGE\} 3 FIGHTER \}
\{ 1.0 CostInfo GOLD 5 \}
\}
\}
\{
ids = \{ HARPY \}
traits = \{ FIGHTER \}
requirements = \{
\{ 0.0 RecruitmentInfo \{HARPY_CAVE\} 3 FIGHTER \}
\{ 1.0 CostInfo GOLD 12 \}
\}
\}
\{
ids = \{ OGRE \}
traits = \{ FIGHTER \}
requirements = \{
\{ 0.0 RecruitmentInfo \{OGRE_CAVE ORC_VILLAGE\} 3 FIGHTER \}
\{ 1.0 CostInfo GOLD 12 \}
\}
\}
\{
ids = \{ SPECIAL_HMBN SPECIAL_HMBW SPECIAL_HMGN SPECIAL_HMGW \}
traits = \{ FIGHTER \}
consumeIds = true
spawnLocation = Pregnancy
requirements = \{
\{ 0.0 TechId
“humanoid
mutation
” \}
\{ 0.0 Pregnancy \}
\{ 1.0 CostInfo GOLD 100 \}
\}
specialTraits = \{
\{ 0.1 \{ LastingEffect INSANITY\}\}
\}
\}
\{
ids = \{ SPECIAL_BMBN SPECIAL_BMBW SPECIAL_BMGN SPECIAL_BMGW \}
traits = \{ FIGHTER DOESNT_TRIGGER \}
consumeIds = true
spawnLocation = Pregnancy
requirements = \{
\{ 0.0 TechId
“beast
mutation
” \}
\{ 0.0 Pregnancy \}
\{ 1.0 CostInfo GOLD 100 \}
\}
\}
\}
“white_keeper
”
\{
\{
ids = \{ GNOME_PLAYER \}
traits = \{ FIGHTER NO_AUTO_EQUIPMENT \}
frequency = 0.7
requirements = \{
\{ 0.1 AttractionInfo 1 \{FurnitureType FORGE FurnitureType WORKSHOP FurnitureType JEWELLER\}\}
\}
specialTraits = \{
\{ 0.05 \{ OneOfTraits \{ LastingEffect FAST_CRAFTING LastingEffect SLOW_CRAFTING \} \}\}
\{ 0.03 \{ SkillId WORKSHOP LastingEffect INSANITY \}\}
\{ 0.03 \{ SkillId FORGE LastingEffect INSANITY \}\}
\}
\}
\{
ids = \{ KNIGHT_PLAYER \}
traits = \{ FIGHTER \}
frequency = 0.7
requirements = \{
\{ 0.1 AttractionInfo 1 \{FurnitureType TRAINING_IRON\}\}
\}
specialTraits = \{
\{ 0.05 \{ ExtraTraining ARCHERY 2\}\}
\{ 0.05 \{ ExtraTraining MELEE 2\}\}
\{ 0.05 \{ OneOfTraits \{ LastingEffect FAST_TRAINING LastingEffect SLOW_TRAINING \} \}\}
\{ 0.05 \{ LastingEffect HATE_ELVES \}\}
\{ 0.05 \{ LastingEffect HATE_DWARVES \}\}
\{ 0.05 \{ LastingEffect HATE_GREENSKINS \}\}
\}
\}
\{
ids = \{ PRIEST_PLAYER \}
traits = \{ FIGHTER \}
frequency = 0.3
requirements = \{
\{ 0.1 AttractionInfo 1 \{FurnitureType BOOKCASE_WOOD\}\}
\{ 0.0 MinTurnRequirement 500 \}
\}
specialTraits = \{
\{ 0.03 \{ AttrBonus SPELL_DAMAGE 4 AttrBonus DEFENSE -4\}\}
\{ 0.05 \{ ExtraTraining SPELL 2\}\}
\{ 0.02 \{ LastingEffect HATE_UNDEAD \}\}
\}
\}
\{
ids = \{ ARCHER_PLAYER \}
traits = \{ FIGHTER \}
frequency = 0.3
requirements = \{
\{ 0.0 MinTurnRequirement 2000 \}
\{ 0.1 AttractionInfo 1 \{FurnitureType TRAINING_WOOD\}\}
\{ 0.1 AttractionInfo 1 \{FurnitureType ARCHERY_RANGE\}\}
\}
specialTraits = \{
\{ 0.03 \{ AttrBonus DAMAGE 5 LastingEffect INSANITY\}\}
\{ 0.03 \{ AttrBonus DEFENSE 5 LastingEffect SLOWED\}\}
\{ 0.05 \{ LastingEffect RANGED_VULNERABILITY \}\}
\{ 0.05 \{ SkillId DISARM_TRAPS \}\}
\{ 0.05 \{ SkillId SWIMMING \}\}
\{ 0.02 \{ LastingEffect HATE_ELVES \}\}
\{ 0.02 \{ LastingEffect HATE_HUMANS \}\}
\{ 0.05 \{ ExtraTraining ARCHERY 2\}\}
\}
\}
\{
ids = \{ JESTER_PLAYER \}
traits = \{ FIGHTER \}
frequency = 0.1
requirements = \{
\{ 0.0 AttractionInfo 1 \{FurnitureType THRONE\}\}
\}
\}
\{
ids = \{ DOG \}
traits = \{ FIGHTER DOESNT_TRIGGER NO_LIMIT \}
frequency = 0.1
\}
\{
ids = \{ DONKEY COW HORSE GOAT \}
traits = \{ NO_LIMIT INCREASE_POPULATION \}
requirements = \{
\{ 1.0 CostInfo GOLD 50 \}
\}
\}
\}
“tutorial
”
\{
\{
ids = \{ ORC \}
traits = \{ FIGHTER NO_AUTO_EQUIPMENT \}
tutorialHighlight = ACCEPT_IMMIGRANT
hiddenInHelp = true
consumeIds = true
requirements = \{
\{ 1.0 AttractionInfo 1 \{ FurnitureType TRAINING_WOOD \} \}
\}
\}
\{
ids = \{ ORC \}
frequency = 0.5
traits = \{ FIGHTER NO_AUTO_EQUIPMENT \}
# hiddenInHelp = true
requirements = \{
\{ 0.0 TutorialRequirement ACCEPT_IMMIGRANT \}
\{ 1.0 AttractionInfo 1 \{ FurnitureType TRAINING_WOOD \} \}
\}
\}
\{
ids = \{ GOBLIN \}
frequency = 0.1
traits = \{ FIGHTER NO_AUTO_EQUIPMENT \}
# hiddenInHelp = true
requirements = \{
\{ 0.0 TutorialRequirement ACCEPT_MORE_IMMIGRANTS\}
\{ 1.0 AttractionInfo 1 \{ FurnitureType WORKSHOP \} \}
\}
\}
\}
\}
Other items in this section