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Modding Effect Types

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Usage

Used with ItemTypes to specify variations of items

Example from workshops_menus.txt

\{\{Potion Heal\} 4 GOLD 10 advanced alchemy\}

Valid values

  • Teleport
  • Heal
  • Fire
  • DestroyEquipment
  • EnhanceArmor
  • EnhanceWeapon
  • Suicide
  • EmitPoisonGas
  • CircularBlast
  • Deception
  • Summon
  • SummonElement
  • Acid
  • Alarm
  • TeleEnemies
  • SilverDamage
  • CurePoison
  • Lasting
  • Permanent
  • PlaceFurniture
  • Damage
  • InjureBodyPart
  • LooseBodyPart
  • RegrowBodyPart
  • DestroyWalls

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