#
“structure
”,
“doors
”, etc are groups that are then used in the last column in player_creatures.txt.
# (they do not necessarily correspond to how menu items are grouped into submenus, you can join several
# groups into a submenu, like beds, cages, pigsty and coffins are in the
“living
” submenu)
\{
“structure
”
\{
\{ Dig
“Dig
or
cut
tree
”
“Structure
”
"" d \{\} true DIG_OR_CUT_TREES\}
\{ Furniture \{\{ MOUNTAIN \} STONE 5 \}
“Soft
rock
”
“Structure
” \}
\{ Furniture \{\{ MOUNTAIN2 \} STONE 10 \}
“Hard
rock
”
“Structure
” \}
\{ Furniture \{\{ DUNGEON_WALL DUNGEON_WALL2 \} STONE 3\}
“Reinforce
wall
”
“Structure
”
“Reinforced
walls
are
better
at
stopping
enemies
from
digging
into
your
dungeon.
”\}
\{ Furniture \{\{ PIT \} STONE 0 \}
“Dig
a
pit
”
“Structure
”
“Dig
a
pit
in
the
ground.
Building
next
to
water
or
lava
will
cause
it
to
fill
up.
” \}
\{ Furniture \{\{ WOOD_WALL \} WOOD 5 \}
“Wooden
building
”
“Structure
”
“Outdoor
building.
Tiles
covered
by
the
roof
are
considered
territory
and
can
be
built
on.
” \}
\{ Furniture \{\{ CASTLE_WALL \} STONE 5 \}
“Stone
building
”
“Structure
”
“Outdoor
building.
Tiles
covered
by
the
roof
are
considered
territory
and
can
be
built
on.
” \}
\{ Furniture \{\{ BRIDGE \} WOOD 5 \}
“Bridge
”
“Structure
”
“Build
to
pass
over
water
of
lava.
” \}
\}
“doors
”
\{
\{ Furniture \{\{ WOOD_DOOR \} WOOD 5 \}
“Wooden
door
”
“Doors
”
“Stops
enemies.
Your
minions
can
pass
freely
unless
you
lock
it.
” o \{\} true BUILD_DOOR\}
\{ Furniture \{\{ IRON_DOOR \} IRON 5 \}
“Iron
door
”
“Doors
”
“Stops
enemies.
Your
minions
can
pass
freely
unless
you
lock
it.
” \}
\{ Furniture \{\{ ADA_DOOR \} ADA 5 \}
“Adamantine
door
”
“Doors
”
“Stops
enemies.
Your
minions
can
pass
freely
unless
you
lock
it.
”\}
\}
“floors
”
\{
\{ Furniture \{\{ FLOOR_WOOD1 \} WOOD 2 \}
“Wooden
”
“Floors
”
"" f \{\} true BUILD_FLOOR\}
\{ Furniture \{\{ FLOOR_WOOD2 \} WOOD 2 \}
“Wooden
”
“Floors
”
"" 0 \{\} true BUILD_FLOOR\}
\{ Furniture \{\{ FLOOR_STONE1 \} STONE 2 \}
“Stone
”
“Floors
” \}
\{ Furniture \{\{ FLOOR_STONE2 \} STONE 2 \}
“Stone
”
“Floors
” \}
\{ Furniture \{\{ FLOOR_CARPET1 \} GOLD 2 \}
“Carpet
”
“Floors
” \}
\{ Furniture \{\{ FLOOR_CARPET2 \} GOLD 2 \}
“Carpet
”
“Floors
” \}
\{ DestroyLayers \{FLOOR\}
“Remove
floor
”
“Floors
” \}
\}
“storage
”
\{
\{ Zone STORAGE_RESOURCES
“Resources
”
“Storage
”
“Only
wood,
iron,
granite,
and
adamantium
can
be
stored
here.
” s \{\} true RESOURCE_STORAGE\}
\{ Zone STORAGE_EQUIPMENT
“Equipment
”
“Storage
”
“All
equipment
for
your
minions
can
be
stored
here.
” 0 \{\} false EQUIPMENT_STORAGE \}
\{ Furniture \{\{ TREASURE_CHEST \} WOOD 5 \}
“Treasure
chest
”
“Storage
”
“All
your
gold
is
stored
here.
” \}
\{ Furniture \{\{ GRAVE \} STONE 5 \}
“Grave
”
“Storage
”
“All
corpses
are
stored
here.
”\}
\}
“quarters
”
\{
\{ Zone QUARTERS1
“Quarters
1
”
“Quarters
”
“Designate
separate
quarters
for
chosen
minions.
” q \{\} true\}
\{ Zone QUARTERS2
“Quarters
2
”
“Quarters
”
“Designate
separate
quarters
for
chosen
minions.
”\}
\{ Zone QUARTERS3
“Quarters
3
”
“Quarters
”
“Designate
separate
quarters
for
chosen
minions.
”\}
\}
“library
”
\{
\{ Furniture \{\{ BOOKCASE_WOOD \} WOOD 15 \}
“Wooden
bookcase
”
“Library
”
“Train
your
minions'
magical
powers
here.
” y \{TechId
“sorcery
”\} true BUILD_LIBRARY \}
\{ Furniture \{\{ BOOKCASE_IRON \} IRON 15 \}
“Iron
bookcase
”
“Library
”
“Train
your
minions'
magical
powers
here.
” 0 \{TechId
“advanced
sorcery
”\} \}
\{ Furniture \{\{ BOOKCASE_GOLD \} GOLD 15 \}
“Golden
bookcase
”
“Library
”
“Train
your
minions'
magical
powers
here.
”0 \{TechId
“master
sorcery
”\}\}
\}
“throne
”
\{
\{ Furniture \{ types = \{ THRONE \} cost = GOLD 500 limit = 1\}
“Throne
” "" "" 0 \{DungeonLevel 10\} \}
\}
“beds
”
\{
\{ Furniture \{\{ BED1 \} WOOD 12 \}
“Basic
bed
”
“Living
”
“Humanoid
minions
sleep
here.
” v \{\} true BUILD_BED \}
\{ Furniture \{\{ BED2 \} IRON 12 \}
“Fine
bed
”
“Living
”
“Humanoid
minions
sleep
here.
” \}
\{ Furniture \{\{ BED3 \} GOLD 12 \}
“Luxurious
bed
”
“Living
”
“Humanoid
minions
sleep
here.
”\}
\}
“beast_cage
”
\{
\{ Furniture \{\{ BEAST_CAGE \} WOOD 8 \}
“Beast
cage
”
“Living
”
“Beasts
sleep
here.
”\}
\}
“pigsty
”
\{
\{ Furniture \{\{ PIGSTY \} WOOD 5 \}
“Pigsty
”
“Living
”\}
\}
“coffins
”
\{
\{ Furniture \{\{ COFFIN1 \} WOOD 15 \}
“Basic
coffin
”
“Living
”
“Undead
creatures
sleep
here.
”\}
\{ Furniture \{\{ COFFIN2 \} STONE 15 \}
“Fine
coffin
”
“Living
”
“Undead
creatures
sleep
here.
”\}
\{ Furniture \{\{ COFFIN3 \} GOLD 15 \}
“Luxurious
coffin
”
“Living
”
“Undead
creatures
sleep
here.
”\}
\}
“training
”
\{
\{ Furniture \{\{ TRAINING_WOOD \} WOOD 12 \}
“Wooden
dummy
”
“Training
room
”
“Train
your
minions'
melee
skills
here.
” r \{\} true TRAINING_ROOM\}
\{ Furniture \{\{ TRAINING_IRON \} IRON 12 \}
“Iron
dummy
”
“Training
room
”
“Train
your
minions'
melee
skills
here.
” 0 \{ TechId
“iron
working
” \} \}
\{ Furniture \{\{ TRAINING_ADA \} ADA 12 \}
“Adamantine
dummy
”
“Training
room
”
“Train
your
minions'
melee
skills
here.
” 0 \{ TechId
“iron
working
” \}\}
\{ Furniture \{\{ ARCHERY_RANGE \} WOOD 12 \}
“Archery
target
”
“Training
room
”
“Train
your
minions'
archery
skills
here.
” 0 \{ TechId
“archery
” \}\}
\}
“crafting
”
\{
\{ Furniture \{\{ WORKSHOP \} WOOD 15 \}
“Workshop
”
“Crafting
”
“Produces
leather
equipment,
traps,
first-aid
kits
and
other.
” m \{\} true BUILD_WORKSHOP\}
\{ Furniture \{\{ FORGE \} IRON 20 \}
“Forge
”
“Crafting
”
“Produces
metal
weapons
and
armor.
” 0 \{ TechId
“iron
working
” \}\}
\{ Furniture \{\{ LABORATORY \} STONE 10 \}
“Laboratory
”
“Crafting
”
“Produces
magical
potions.
” 0 \{ TechId
“alchemy
” \}\}
\{ Furniture \{\{ JEWELLER \} WOOD 12 \}
“Jeweller
”
“Crafting
”
“Produces
magical
rings
and
amulets.
” 0 \{ TechId
“jewellery
” \}\}
\}
“demon_shrine
”
\{
\{ Furniture \{\{ DEMON_SHRINE \} GOLD 30 \}
“Demon
shrine
” ""
“Undead
creatures
sleep
here.
” 0 \{ TechId
“demonology
” \}\}
\}
“prison
”
\{
\{ Furniture \{\{ PRISON \} IRON 15 \}
“Prison
”
“Prison
”
“Required
to
capture
enemies.
” p \{\} true\}
\{ Furniture \{\{ TORTURE_TABLE \} IRON 15 \}
“Torture
table
”
“Prison
”
“Can
be
used
to
torture
prisoners.
Free
population
slot
required
for
torturing.
”\}
\}
“orders
”
\{
\{ ClaimTile
“Claim
tile
”
“Orders
”
“Claim
a
dungeon
tile
as
your
own.
Building
anything
on
it
has
the
same
effect.
” \}
\{ Zone FETCH_ITEMS
“Fetch
items
”
“Orders
”
“Order
imps
to
fetch
items
from
locations
outside
the
dungeon.
This
is
a
one-time
order.
”\}
\{ Zone PERMANENT_FETCH_ITEMS
“Fetch
items
persistently
”
“Orders
”
“Order
imps
to
fetch
items
from
locations
outside
the
dungeon.
This
is
a
persistent
order.
”\}
\{ Dispatch
“Prioritize
task
”
“Orders
”
“Click
on
an
existing
task
to
give
it
a
high
priority.
” a \}
\{ DestroyLayers \{CEILING MIDDLE\}
“Remove
construction
”
“Orders
”
"" e \{\} false REMOVE_CONSTRUCTION \}
\{ ForbidZone
“Forbind
zone
”
“Orders
”
“Mark
tiles
to
keep
minions
from
entering.
”\}
\}
“installations
”
\{
\{ Furniture \{\{ BARRICADE \} WOOD 5 \}
“Barricade
”
“Installations
”
“Blocks
enemy
movement,
but
projectiles
and
spells
can
pass
over
it.
” \}
\{ Furniture \{\{ TORCH_N TORCH_E TORCH_S TORCH_W \}\}
“Torch
”
“Installations
”
“Place
it
on
tiles
next
to
a
wall.
” c \{\} false BUILD_TORCH\}
\{ Furniture \{\{ CANDELABRUM_N CANDELABRUM_E CANDELABRUM_S CANDELABRUM_W \} GOLD 5 \}
“Candelabrum
”
“Installations
”
“Place
it
on
tiles
next
to
a
wall.
” \}
\{ Furniture \{\{ GROUND_TORCH \} WOOD 10 \}
“Standing
torch
”
“Installations
”
"" 0 \{\} false BUILD_TORCH \}
\{ Furniture \{\{ KEEPER_BOARD \} WOOD 15 \}
“Message
board
”
“Installations
”
“A
board
where
you
can
leave
a
message
for
other
players.
” \}
\{ Furniture \{\{ FOUNTAIN \} STONE 30 \}
“Fountain
”
“Installations
” \}
\{ Furniture \{\{ WHIPPING_POST \} WOOD 20 \}
“Whipping
post
”
“Installations
”
“A
place
to
whip
your
minions
if
they
need
a
morale
boost.
” \}
\{ Furniture \{\{ GALLOWS \} WOOD 20 \}
“Gallows
”
“Installations
”
“For
hanging
prisoners.
”\}
\{ Furniture \{\{ IMPALED_HEAD \} PRISONER_HEAD 1 true\}
“Prisoner
head
”
“Installations
”
“Impaled
head
of
an
executed
prisoner.
Aggravates
enemies.
”\}
\}
“magical_installations
”
\{
\{ Furniture \{\{ EYEBALL \} WOOD 30 \}
“Eyeball
”
“Installations
”
“Makes
the
area
around
it
visible.
”\}
\{ Furniture \{\{ MINION_STATUE \} GOLD 50 \}
“Golden
statue
”
“Installations
” ""\}
\{ Furniture \{\{ STONE_MINION_STATUE \} STONE 250 \}
“Stone
statue
”
“Installations
” ""\}
\{ Furniture \{\{ PORTAL \} STONE 60 \}
“Portal
”
“Installations
”
“Opens
a
connection
if
another
portal
is
present.
”\}
\}
“tutorial
”
\{
\{ Furniture \{\{ TUTORIAL_ENTRANCE \} \}
“Tutorial
Entrance
”
“Installations
”\}
\}
“traps
”
\{
\{ Trap TERROR TERROR_TRAP
“Terror
trap
”
“Traps
”
“Causes
the
trespasser
to
panic.
” 0 \{ TechId
“traps
” \}\}
\{ Trap POISON_GAS GAS_TRAP
“Gas
trap
”
“Traps
”
“Releases
a
cloud
of
poisonous
gas.
” 0 \{ TechId
“traps
” \}\}
\{ Trap ALARM ALARM_TRAP
“Alarm
trap
”
“Traps
”
“Summons
all
minions
” 0 \{ TechId
“traps
” \}\}
\{ Trap WEB WEB_TRAP
“Web
trap
”
“Traps
”
“Immobilises
the
trespasser
for
some
time.
” 0 \{ TechId
“traps
” \}\}
\{ Trap BOULDER BOULDER
“Boulder
trap
”
“Traps
”
“Causes
a
huge
boulder
to
roll
towards
the
enemy.
” 0 \{ TechId
“traps
” \}\}
\{ Trap SURPRISE SURPRISE_TRAP
“Surprise
trap
”
“Traps
”
“Teleports
nearby
minions
to
deal
with
the
trespasser.
” 0 \{ TechId
“traps
” \}\}
\}
\}
Other items in this section