# “structure”, “doors”, etc are groups that are then used in the last column in player_creatures.txt.
# (they do not necessarily correspond to how menu items are grouped into submenus, you can join several
# groups into a submenu, like beds, cages, pigsty and coffins are in the “living” submenu)
\{
“structure”
\{
\{ Dig “Dig or cut tree” “Structure”
"" d \{\} true DIG_OR_CUT_TREES\}
\{ Furniture \{\{ MOUNTAIN \} STONE 5 \} “Soft rock” “Structure” \}
\{ Furniture \{\{ MOUNTAIN2 \} STONE 10 \} “Hard rock” “Structure” \}
\{ Furniture \{\{ DUNGEON_WALL DUNGEON_WALL2 \} STONE 3\} “Reinforce wall” “Structure”
“Reinforced walls are better at stopping enemies from digging into your dungeon.”\}
\{ Furniture \{\{ PIT \} STONE 0 \} “Dig a pit” “Structure”
“Dig a pit in the ground. Building next to water or lava will cause it to fill up.” \}
\{ Furniture \{\{ WOOD_WALL \} WOOD 5 \} “Wooden building” “Structure”
“Outdoor building. Tiles covered by the roof are considered territory and can be built on.” \}
\{ Furniture \{\{ CASTLE_WALL \} STONE 5 \} “Stone building” “Structure”
“Outdoor building. Tiles covered by the roof are considered territory and can be built on.” \}
\{ Furniture \{\{ BRIDGE \} WOOD 5 \} “Bridge” “Structure”
“Build to pass over water of lava.” \}
\}
“doors”
\{
\{ Furniture \{\{ WOOD_DOOR \} WOOD 5 \} “Wooden door” “Doors”
“Stops enemies. Your minions can pass freely unless you lock it.” o \{\} true BUILD_DOOR\}
\{ Furniture \{\{ IRON_DOOR \} IRON 5 \} “Iron door” “Doors”
“Stops enemies. Your minions can pass freely unless you lock it.” \}
\{ Furniture \{\{ ADA_DOOR \} ADA 5 \} “Adamantine door” “Doors”
“Stops enemies. Your minions can pass freely unless you lock it.”\}
\}
“floors”
\{
\{ Furniture \{\{ FLOOR_WOOD1 \} WOOD 2 \} “Wooden” “Floors”
"" f \{\} true BUILD_FLOOR\}
\{ Furniture \{\{ FLOOR_WOOD2 \} WOOD 2 \} “Wooden” “Floors”
"" 0 \{\} true BUILD_FLOOR\}
\{ Furniture \{\{ FLOOR_STONE1 \} STONE 2 \} “Stone” “Floors” \}
\{ Furniture \{\{ FLOOR_STONE2 \} STONE 2 \} “Stone” “Floors” \}
\{ Furniture \{\{ FLOOR_CARPET1 \} GOLD 2 \} “Carpet” “Floors” \}
\{ Furniture \{\{ FLOOR_CARPET2 \} GOLD 2 \} “Carpet” “Floors” \}
\{ DestroyLayers \{FLOOR\} “Remove floor” “Floors” \}
\}
“storage”
\{
\{ Zone STORAGE_RESOURCES “Resources” “Storage”
“Only wood, iron, granite, and adamantium can be stored here.” s \{\} true RESOURCE_STORAGE\}
\{ Zone STORAGE_EQUIPMENT “Equipment” “Storage”
“All equipment for your minions can be stored here.” 0 \{\} false EQUIPMENT_STORAGE \}
\{ Furniture \{\{ TREASURE_CHEST \} WOOD 5 \} “Treasure chest” “Storage”
“All your gold is stored here.” \}
\{ Furniture \{\{ GRAVE \} STONE 5 \} “Grave” “Storage”
“All corpses are stored here.”\}
\}
“quarters”
\{
\{ Zone QUARTERS1 “Quarters 1” “Quarters”
“Designate separate quarters for chosen minions.” q \{\} true\}
\{ Zone QUARTERS2 “Quarters 2” “Quarters”
“Designate separate quarters for chosen minions.”\}
\{ Zone QUARTERS3 “Quarters 3” “Quarters”
“Designate separate quarters for chosen minions.”\}
\}
“library”
\{
\{ Furniture \{\{ BOOKCASE_WOOD \} WOOD 15 \} “Wooden bookcase” “Library”
“Train your minions' magical powers here.” y \{TechId “sorcery”\} true BUILD_LIBRARY \}
\{ Furniture \{\{ BOOKCASE_IRON \} IRON 15 \} “Iron bookcase” “Library”
“Train your minions' magical powers here.” 0 \{TechId “advanced sorcery”\} \}
\{ Furniture \{\{ BOOKCASE_GOLD \} GOLD 15 \} “Golden bookcase” “Library”
“Train your minions' magical powers here.”0 \{TechId “master sorcery”\}\}
\}
“throne”
\{
\{ Furniture \{ types = \{ THRONE \} cost = GOLD 500 limit = 1\} “Throne” "" "" 0 \{DungeonLevel 10\} \}
\}
“beds”
\{
\{ Furniture \{\{ BED1 \} WOOD 12 \} “Basic bed” “Living”
“Humanoid minions sleep here.” v \{\} true BUILD_BED \}
\{ Furniture \{\{ BED2 \} IRON 12 \} “Fine bed” “Living”
“Humanoid minions sleep here.” \}
\{ Furniture \{\{ BED3 \} GOLD 12 \} “Luxurious bed” “Living”
“Humanoid minions sleep here.”\}
\}
“beast_cage”
\{
\{ Furniture \{\{ BEAST_CAGE \} WOOD 8 \} “Beast cage” “Living”
“Beasts sleep here.”\}
\}
“pigsty”
\{
\{ Furniture \{\{ PIGSTY \} WOOD 5 \} “Pigsty” “Living”\}
\}
“coffins”
\{
\{ Furniture \{\{ COFFIN1 \} WOOD 15 \} “Basic coffin” “Living”
“Undead creatures sleep here.”\}
\{ Furniture \{\{ COFFIN2 \} STONE 15 \} “Fine coffin” “Living”
“Undead creatures sleep here.”\}
\{ Furniture \{\{ COFFIN3 \} GOLD 15 \} “Luxurious coffin” “Living”
“Undead creatures sleep here.”\}
\}
“training”
\{
\{ Furniture \{\{ TRAINING_WOOD \} WOOD 12 \} “Wooden dummy” “Training room”
“Train your minions' melee skills here.” r \{\} true TRAINING_ROOM\}
\{ Furniture \{\{ TRAINING_IRON \} IRON 12 \} “Iron dummy” “Training room”
“Train your minions' melee skills here.” 0 \{ TechId “iron working” \} \}
\{ Furniture \{\{ TRAINING_ADA \} ADA 12 \} “Adamantine dummy” “Training room”
“Train your minions' melee skills here.” 0 \{ TechId “iron working” \}\}
\{ Furniture \{\{ ARCHERY_RANGE \} WOOD 12 \} “Archery target” “Training room”
“Train your minions' archery skills here.” 0 \{ TechId “archery” \}\}
\}
“crafting”
\{
\{ Furniture \{\{ WORKSHOP \} WOOD 15 \} “Workshop” “Crafting”
“Produces leather equipment, traps, first-aid kits and other.” m \{\} true BUILD_WORKSHOP\}
\{ Furniture \{\{ FORGE \} IRON 20 \} “Forge” “Crafting”
“Produces metal weapons and armor.” 0 \{ TechId “iron working” \}\}
\{ Furniture \{\{ LABORATORY \} STONE 10 \} “Laboratory” “Crafting”
“Produces magical potions.” 0 \{ TechId “alchemy” \}\}
\{ Furniture \{\{ JEWELLER \} WOOD 12 \} “Jeweller” “Crafting”
“Produces magical rings and amulets.” 0 \{ TechId “jewellery” \}\}
\}
“demon_shrine”
\{
\{ Furniture \{\{ DEMON_SHRINE \} GOLD 30 \} “Demon shrine” ""
“Undead creatures sleep here.” 0 \{ TechId “demonology” \}\}
\}
“prison”
\{
\{ Furniture \{\{ PRISON \} IRON 15 \} “Prison” “Prison”
“Required to capture enemies.” p \{\} true\}
\{ Furniture \{\{ TORTURE_TABLE \} IRON 15 \} “Torture table” “Prison”
“Can be used to torture prisoners. Free population slot required for torturing.”\}
\}
“orders”
\{
\{ ClaimTile “Claim tile” “Orders”
“Claim a dungeon tile as your own. Building anything on it has the same effect.” \}
\{ Zone FETCH_ITEMS “Fetch items” “Orders”
“Order imps to fetch items from locations outside the dungeon. This is a one-time order.”\}
\{ Zone PERMANENT_FETCH_ITEMS “Fetch items persistently” “Orders”
“Order imps to fetch items from locations outside the dungeon. This is a persistent order.”\}
\{ Dispatch “Prioritize task” “Orders”
“Click on an existing task to give it a high priority.” a \}
\{ DestroyLayers \{CEILING MIDDLE\} “Remove construction” “Orders”
"" e \{\} false REMOVE_CONSTRUCTION \}
\{ ForbidZone “Forbind zone” “Orders”
“Mark tiles to keep minions from entering.”\}
\}
“installations”
\{
\{ Furniture \{\{ BARRICADE \} WOOD 5 \} “Barricade” “Installations”
“Blocks enemy movement, but projectiles and spells can pass over it.” \}
\{ Furniture \{\{ TORCH_N TORCH_E TORCH_S TORCH_W \}\} “Torch” “Installations”
“Place it on tiles next to a wall.” c \{\} false BUILD_TORCH\}
\{ Furniture \{\{ CANDELABRUM_N CANDELABRUM_E CANDELABRUM_S CANDELABRUM_W \} GOLD 5 \}
“Candelabrum” “Installations” “Place it on tiles next to a wall.” \}
\{ Furniture \{\{ GROUND_TORCH \} WOOD 10 \} “Standing torch” “Installations”
"" 0 \{\} false BUILD_TORCH \}
\{ Furniture \{\{ KEEPER_BOARD \} WOOD 15 \} “Message board” “Installations”
“A board where you can leave a message for other players.” \}
\{ Furniture \{\{ FOUNTAIN \} STONE 30 \} “Fountain” “Installations” \}
\{ Furniture \{\{ WHIPPING_POST \} WOOD 20 \} “Whipping post” “Installations”
“A place to whip your minions if they need a morale boost.” \}
\{ Furniture \{\{ GALLOWS \} WOOD 20 \} “Gallows” “Installations”
“For hanging prisoners.”\}
\{ Furniture \{\{ IMPALED_HEAD \} PRISONER_HEAD 1 true\} “Prisoner head” “Installations”
“Impaled head of an executed prisoner. Aggravates enemies.”\}
\}
“magical_installations”
\{
\{ Furniture \{\{ EYEBALL \} WOOD 30 \} “Eyeball” “Installations”
“Makes the area around it visible.”\}
\{ Furniture \{\{ MINION_STATUE \} GOLD 50 \} “Golden statue” “Installations” ""\}
\{ Furniture \{\{ STONE_MINION_STATUE \} STONE 250 \} “Stone statue” “Installations” ""\}
\{ Furniture \{\{ PORTAL \} STONE 60 \} “Portal” “Installations”
“Opens a connection if another portal is present.”\}
\}
“tutorial”
\{
\{ Furniture \{\{ TUTORIAL_ENTRANCE \} \} “Tutorial Entrance” “Installations”\}
\}
“traps”
\{
\{ Trap TERROR TERROR_TRAP “Terror trap” “Traps”
“Causes the trespasser to panic.” 0 \{ TechId “traps” \}\}
\{ Trap POISON_GAS GAS_TRAP “Gas trap” “Traps”
“Releases a cloud of poisonous gas.” 0 \{ TechId “traps” \}\}
\{ Trap ALARM ALARM_TRAP “Alarm trap” “Traps”
“Summons all minions” 0 \{ TechId “traps” \}\}
\{ Trap WEB WEB_TRAP “Web trap” “Traps”
“Immobilises the trespasser for some time.” 0 \{ TechId “traps” \}\}
\{ Trap BOULDER BOULDER “Boulder trap” “Traps”
“Causes a huge boulder to roll towards the enemy.” 0 \{ TechId “traps” \}\}
\{ Trap SURPRISE SURPRISE_TRAP “Surprise trap” “Traps”
“Teleports nearby minions to deal with the trespasser.” 0 \{ TechId “traps” \}\}
\}
\}